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    <title>From The Pen Of Chris Gregory - The Prisoner Episode By Episode</title>
    <link>http://www.chrisgregory.org/blog/</link>
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    <copyright>Chris Gregory</copyright>
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      <dc:creator>Chris Gregory</dc:creator>
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      <title>THE PRISONER EPISODE BY EPISODE </title>
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      <pubDate>Wed, 09 Sep 2009 00:00:35 GMT</pubDate>
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&lt;p style="margin-bottom: 0.0001pt; text-align: justify;"&gt;
&lt;font size="2"&gt;&lt;i&gt;&lt;font color="#000000" face="Tahoma"&gt;&lt;span style="font-family: Tahoma;" lang="EN-US"&gt;This
extended blog is intended as a companion to my book &lt;a href="http://www.amazon.co.uk/gp/shops/storefront/index.html?ie=UTF8&amp;amp;marketplaceID=A1F83G8C2ARO7P&amp;amp;sellerID=A2JUMBGZKDC97D"&gt;Be
Seeing You: Decoding The Prisoner&lt;/a&gt;&lt;a href="http://www.amazon.co.uk/s/ref=nb_ss_w_h_?url=search-alias%3Daps&amp;amp;field-keywords=chris+gregory+prisoner&amp;amp;x=20&amp;amp;y=18"&gt;, &lt;/a&gt;which
was originally published in 1997. It is also written in anticipation of the new TV
remake of the series, and in tribute to The Prisoner's primary creator Patrick McGoohan,
who died recently. While the book contains detailed commentaries on each of the seventeen
episodes, my purpose here is to present a more impressionistic view of the series
and to concentrate more on its visual and cinematic qualities. &lt;/span&gt;&lt;/font&gt;&lt;/i&gt;&lt;/font&gt;
&lt;/p&gt;
&lt;p style="margin-bottom: 0.0001pt; text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma" size="2"&gt;&lt;span style="font-family: Tahoma;" lang="EN-US"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/span&gt;&lt;/font&gt;
&lt;/p&gt;
&lt;font color="#000000"&gt;
&lt;br&gt;
&lt;/font&gt;
&lt;p style="margin-bottom: 0.0001pt; text-align: justify;"&gt;
&lt;b&gt;&lt;font color="#000000"&gt;&lt;a href="#0"&gt;introduction&lt;br&gt;
&lt;/a&gt;&lt;a href="#1"&gt;1. arrival&lt;/a&gt;
&lt;br&gt;
&lt;a href="#2"&gt;2. the chimes of big ben&lt;/a&gt;
&lt;br&gt;
&lt;a href="#3"&gt;3. a, b and c &lt;/a&gt;
&lt;br&gt;
&lt;a href="#4"&gt;4. free for all&lt;/a&gt;&lt;/font&gt;&lt;/b&gt;&lt;a href="#0"&gt;&lt;img src="content/binary/roversquash.jpg" align="right" border="0" vspace="10" hspace="10"&gt;&lt;/a&gt;&lt;b&gt;&lt;font color="#000000"&gt;
&lt;br&gt;
&lt;a href="#5"&gt;5. the schizoid man &lt;/a&gt;
&lt;br&gt;
&lt;a href="#6"&gt;6. the general &lt;/a&gt;
&lt;br&gt;
&lt;a href="#7"&gt;7. many happy returns&lt;/a&gt;
&lt;br&gt;
&lt;a href="#8"&gt;8. dance of the dead&lt;/a&gt;
&lt;br&gt;
&lt;a href="#9"&gt;9. checkmate&lt;/a&gt;
&lt;br&gt;
&lt;a href="#10"&gt;10. hammer into anvil&lt;/a&gt;
&lt;br&gt;
&lt;a href="#11"&gt;11. it's your funeral &lt;/a&gt;
&lt;br&gt;
&lt;a href="#12"&gt;12. a change of mind&lt;/a&gt;
&lt;br&gt;
&lt;a href="#13"&gt;13. do not forsake me, oh my darling &lt;/a&gt;
&lt;br&gt;
&lt;a href="#14"&gt;14. living in harmony&lt;/a&gt;
&lt;br&gt;
&lt;a href="#15"&gt;15. the girl who was death &lt;/a&gt;
&lt;br&gt;
&lt;a href="#16"&gt;16. once upon a time &lt;/a&gt;
&lt;br&gt;
&lt;a href="#17"&gt;17. fall out &lt;/a&gt;&lt;/font&gt;
&lt;br&gt;
&lt;/b&gt; ------------------------------------------------------------------------------------------------------------------------------------------------&lt;br&gt;
&lt;font color="#000000" face="Tahoma"&gt;&lt;span style="font-family: Tahoma;" lang="EN-US"&gt;
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;&lt;/font&gt;
&lt;/p&gt;
&lt;p style="margin-bottom: 0.0001pt; text-align: justify;"&gt;
&lt;strong&gt;&lt;font color="#000000" face="Tahoma" size="6"&gt;&lt;font size="5"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/font&gt;&lt;/font&gt;&lt;/strong&gt;&lt;font color="#000000" face="Tahoma"&gt;&lt;span style="font-size: 18pt; font-family: Tahoma;" lang="EN-US"&gt;&lt;span style=""&gt;&lt;/span&gt;&lt;font size="6"&gt;&lt;a name="0"&gt;&lt;b&gt;introduction&lt;/b&gt;&lt;/a&gt;&lt;/font&gt;&lt;/span&gt;&lt;/font&gt;&lt;strong&gt;&lt;/strong&gt;
&lt;br&gt;
&lt;font color="#000000" face="Tahoma"&gt;&lt;span style="font-family: Tahoma;" lang="EN-US"&gt;
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;&lt;/font&gt;
&lt;/p&gt;
&lt;p style="margin-bottom: 0.0001pt; text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;&lt;span style="font-family: Tahoma;" lang="EN-US"&gt;
&lt;o:p&gt;
&lt;br&gt;
&lt;/o:p&gt;
&lt;/span&gt;&lt;/font&gt;
&lt;/p&gt;
&lt;p style="margin-bottom: 0.0001pt; text-align: justify;"&gt;
&lt;img src="http://www.chrisgregory.org/blog/content/binary/PrisonerMcGoohaneye1.jpg" align="right" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;&lt;span style="font-family: Tahoma;" lang="EN-US"&gt;In
the years since &lt;a href="http://www.amazon.co.uk/gp/shops/storefront/index.html?ie=UTF8&amp;amp;marketplaceID=A1F83G8C2ARO7P&amp;amp;sellerID=A2JUMBGZKDC97D"&gt;&lt;i&gt;Be
Seeing You: Decoding The Prisoner&lt;/i&gt;&lt;/a&gt; was published &lt;i&gt;The Prisoner &lt;/i&gt;has certainly
not disappeared from view. In recent years American action-adventure series television
has reached new heights of sophistication with series like &lt;i&gt;The Sopranos, Deadwood,
The Wire&lt;/i&gt;,&lt;i&gt; Battlestar Galactica&lt;/i&gt;, &lt;i&gt;Heroes&lt;/i&gt; and &lt;i&gt;Lost&lt;/i&gt;, which have
helped to create a new sense of televisual aesthetics and have very often proved to
be far more challenging and imaginative than anything Hollywood has been able to offer.
Many of the creators of these series - which fully utilise cinematic techniques -
have paid specific tributes to McGoohan's creation within these series. &lt;i&gt;The Prisoner, &lt;/i&gt;which
was shot at a time when colour TV was still a relative novelty, was the first series
to make full use of the possibilities of taking a more 'cinematic' kind of TV. The
story goes that McGoohan (with typical bitingly ironic wit) actually banned the use
of the word 'television' during the production of the series. The standards of production
quality, especially in terms of set design, camerawork and the creative use of incidental
music which &lt;i&gt;The Prisoner &lt;/i&gt;set were rarely equalled during the 1970s and 80s.
And in perhaps the most naturally collaborative artistic medium of all, &lt;i&gt;The Prisoner &lt;/i&gt;stands
as one of early TV's most clearly &lt;i&gt;authorial &lt;/i&gt;texts. Patrick McGoohan's extraordinary
performance still resonates as a powerful representation of the archetypal character
of the rebel hero, the seeker after truth... The character of The Prisoner &lt;/span&gt;&lt;/font&gt;&lt;font color="#000000" face="Tahoma"&gt;&lt;span style="font-family: Tahoma;" lang="EN-US"&gt;represents
the nameless force we each feel inside ourselves whenever we feel the forces of oppression,
of mindless conformity and of suppression of freedom to think pressing in on us. He
is a modern Everyman. &lt;i&gt;The Prisoner&lt;/i&gt;'s use of philosophy, politics, surrealism
and social satire is remarkable, especially for a TV series of its time, but what
really drives it is McGoohan's extraordinary energy as performer, writer, director
and conceptualist. In one scene in the opening episode &lt;i&gt;Arrival&lt;/i&gt; The Prisoner
birthday - 6 March 1928 - is revealed. It is also McGoohan's real birthday. &lt;i&gt;The
Prisoner &lt;/i&gt;is an intensely &lt;i&gt;personal&lt;/i&gt; story, in which only The Prisoner himself
appears every week. He is onscreen almost all of the time. The other characters -
like the ever-changing Number 2s - seem to float before his eyes with an increasingly
intense, dream-like logic. It is often difficult to tell whether what is happening
is real or whether it's all going on in The Prisoner's head. &lt;/span&gt;&lt;/font&gt;
&lt;/p&gt;
&lt;p style="margin-bottom: 0.0001pt; text-align: justify;"&gt;
&lt;img src="content/binary/McGoohanPrisoner1.jpg" align="left" border="0" vspace="10" width="175" height="161" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;&lt;span style="font-family: Tahoma;" lang="EN-US"&gt;Wherever
he goes, The Prisoner is under surveillance. His masters in the Village watch him,
we watch them watching him... Even the statues have watching eyes. &lt;i&gt;...My life is
my own!... &lt;/i&gt;he roars. But nobody appears to be listening. McGoohan's dedication
to his central socio-political prophecy - that technology will, in the future, be
used for many forms of subtle social control, which will be delivered to us in the
sickeningly bland tones of politicians who will keep reassuring us that it's all for
our own good - is all-encompassing. In episode after episode, he shows us how this
control will be exercised. &lt;i&gt;The Prisoner &lt;/i&gt;is carried forward towards its utterly
bizarre and tantalisingly open ended conclusion, by McGoohan's incredibly driven,
monomaniacal conviction. And in this age of mass surveillance, when intrusive voyeurism
has become enshrined and fetishised as a national pastime through a seemingly interminable
series of excruciating 'Reality TV' shows, while outside millions upon millions of
camera eyes are watching and cataloguing our every move, the prophetic force of McGoohan's
vision becomes more potent with each passing year. While some of its visual iconography
and use of dramatic conventions (especially its fight scenes) dates &lt;i&gt;The Prisoner &lt;/i&gt;as
very much a product of the 1960s, the central message it conveys becomes more and
more relevant with each passing year. Hopefully the new series will do some justice
to this vision. But McGoohan's &lt;i&gt;Prisoner &lt;/i&gt;can only continue to grow in stature
as the years go by. 
&lt;br&gt;
&lt;/span&gt;&lt;/font&gt;
&lt;/p&gt;
&lt;p style="margin-bottom: 0.0001pt; text-align: justify;"&gt;
&lt;br&gt;
&lt;font color="#000000" face="Tahoma"&gt;&lt;span style="font-family: Tahoma;" lang="EN-US"&gt;&lt;/span&gt;&lt;/font&gt;
&lt;/p&gt;
&lt;p style="margin-bottom: 0.0001pt; text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;&lt;span lang="EN-US"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/span&gt;&lt;span style="font-size: 18pt; font-family: Tahoma;" lang="EN-US"&gt;
&lt;o:p&gt; ---------------------------------------------------------------------------------&lt;br&gt;
&lt;/o:p&gt;
&lt;/span&gt;&lt;/font&gt;
&lt;/p&gt;
&lt;p style="margin: 5pt 0pt 0.0001pt 37.5pt; text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;&lt;span style="font-size: 18pt; font-family: Tahoma;" lang="EN-US"&gt;&lt;span style=""&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;font size="5"&gt;&amp;nbsp;&amp;nbsp; &lt;/font&gt;&lt;/span&gt;&lt;font size="6"&gt;&lt;a name="1"&gt;&lt;b&gt;one:
arrival&lt;/b&gt;&lt;/a&gt;&lt;/font&gt;&lt;/span&gt;&lt;/font&gt;
&lt;/p&gt;
&lt;p style="margin-bottom: 0.0001pt; text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;&lt;span lang="EN-US"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/span&gt;&lt;/font&gt;
&lt;/p&gt;
&lt;p style="margin-bottom: 0.0001pt; text-align: justify;"&gt;
&lt;img src="content/binary/McGoohanPortmeirion1.jpg" align="left" border="0" vspace="10" width="125" height="76" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;&lt;i&gt;&lt;span style="font-family: Tahoma;" lang="EN-US"&gt;Arrival &lt;/span&gt;&lt;/i&gt;&lt;span style="font-family: Tahoma;" lang="EN-US"&gt;is,
at least for the first two of its three sections, an astonishing piece of visual art.
Such is its visual power that its distinctive imagery alone tells all the essentials
of the story. The locations - consisting of familiarly iconic parts of 
&lt;st1:city w:st="on"&gt;London&lt;/st1:city&gt;
and the eccentrically cosmopolitan setting of the Portmeirion Hotel in 
&lt;st1:place w:st="on"&gt;North Wales&lt;/st1:place&gt;
- are especially distinctive, and work in sharp contrast against each other, taking
us from an extremely familiar setting into one which is mysterious and strange. The
studio sets, in particular The Prisoner's house, Number 2's residence inside The Green
Dome and the Village's main surveillance centre are meticulously designed modernist
interiors which reflect the rulers of The Village's use of the most up to date technology.
These provide another contrast with the old-world architecture of Portmeirion, indicating
that beneath the facades The Village represents a technologically controlled and totalitarian
future. Every aspect of the episode's mise-en-scene has been utilised to reinforce
this contrast. The (superficially) comforting environment of The Prisoner's house
features muted, soft greens and yellows while inside The Green Dome everything is
dark blue, purple and metallic grey. The black blazers, casual slacks and colourful
striped tee shirts worn by the inhabitants of The Village suggest a kind of 'holiday
camp' atmosphere but the clothes themselves are all so perfectly and immaculately
clean, and the actions of the Villagers - as they take part in contrived 'fun' - are
awkward, nervous and completely desexualised. There is plenty of contrasting colour
here, the visuals tell us, but precious little passion. The styles of the Portmeirion
buildings, which are drawn from many different parts of the world and which seem to
be arranged in an almost random way, add to the sense of dislocation which both The
Prisoner and the viewer increasingly come to feel. &lt;/span&gt;&lt;/font&gt;
&lt;/p&gt;
&lt;p style="margin-bottom: 0.0001pt; text-align: justify;"&gt;
&lt;img src="content/binary/Rover1.jpg" align="right" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;&lt;span style="font-family: Tahoma;" lang="EN-US"&gt;Central
to the design strategy of the series, as revealed in &lt;i&gt;Arrival&lt;/i&gt;, is the imaginative
positioning of rounded shapes, which appear in sharp contrast to the rectangular frame
of the TV screen. Number 2's 'office' is circular, with built in monitor screens all
around. Number 2 himself rises up from below, with measured amusement, in a strange
chair shaped like half an egg. In the middle of the room is a large round control
console. In the surveillance room the operatives swing round on a kind of wheel with
their heads bent down over their equipment. And most memorably of all there is what
later becomes known as 'Rover', the mysterious and terrifying white balloon which
appears to be both Village guard and instrument of punishment. Even the ubiquitous
typescript which all Village signs and notices are written in is heavily rounded.&lt;/span&gt;&lt;/font&gt;
&lt;/p&gt;
&lt;p style="margin-bottom: 0.0001pt; text-align: justify;"&gt;
&lt;img src="content/binary/Prisonerdoorway.jpg" align="left" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;&lt;span style="font-family: Tahoma;" lang="EN-US"&gt;The
opening sequence, which appears here in fully extended form, tells the story of The
Prisoner's incarceration in a completely visual way. The sequence is poetically cinematic,
beginning with the cracking of thunder and long a shot of an anonymous deserted airfield.
It is as if he comes out of some elemental place. We then see our hero's stylish Lotus
7 crashing towards us. The dynamic music is, here as elsewhere, crucial to the effect,
rising to a series of climaxes as we see him driving through 
&lt;st1:city w:st="on"&gt;
&lt;st1:place w:st="on"&gt;London&lt;/st1:place&gt;
&lt;/st1:city&gt;
, entering a secret underground location, smashing his fist down on hiss boss's desk
and then storming back down the corridor. The music is slightly orchestrated, but
a driving rock beat features throughout, like a racing heartbeat, slowing down to
a slower rhythm as he returns to his London home, rising in tempo as he struggles
with the effect of the knockout drug that his been posted through his letterbox by
a tall, spindly man dressed as an undertaker, then petering out he collapses, the
buildings racing around in front of his eyes. When he wakes the music is calm but
slightly eerie as he opens up the blinds to reveal his entrance to his 'new world'.
His apartment in The Village has been set up as a replica of his 
&lt;st1:city w:st="on"&gt;
&lt;st1:place w:st="on"&gt;London&lt;/st1:place&gt;
&lt;/st1:city&gt;
flat, as if to further disorient him and to display the apparently effortless omnipotence
of his captors. &lt;/span&gt;&lt;/font&gt;
&lt;/p&gt;
&lt;p style="margin-bottom: 0.0001pt; text-align: justify;"&gt;
&lt;img src="content/binary/Rover2.jpg" align="right" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;&lt;span style="font-family: Tahoma;" lang="EN-US"&gt;Most
high budget TV series use music in a similar way to mainstream Hollywood movies which
follow the pattern of classical 
&lt;st1:place w:st="on"&gt;Hollywood&lt;/st1:place&gt;
narrative. We accept the presence of non-diegetic background music for dramatic effects
as one of those conventions which we don't really think about. This convention was
satirised memorably in Mel Brooks' &lt;i&gt;Blazing Saddles&lt;/i&gt;, where an orchestra suddenly
appears in a Western setting. But most incidental music in film or TV is meant to
be 'invisible', and its effect on creating mood and emotion is often underestimated.
In &lt;i&gt;The Prisoner&lt;/i&gt; music is used in a very deliberate way, sometimes for satirical
effects (as with the 'cheerful' but bland brass band music used in Village parades
and celebrations) and at others in various conventional ways during fight scenes and
action sequences. But the series also contains a number of distinctive 'themes' which
are first established in &lt;i&gt;Arrival&lt;/i&gt;. The first section of the opening episode
has rather minimal dialogue, as The Prisoner explores the Village and we are introduced
to its distinctive if bizarre mixture of architectural styles. One of the main themes,
a slightly jaunty but suggestively eerie brassy piece, accompanies our hero's first
ride in a Village taxi. As he approaches Number 2's residence in The Green Dome another
key theme, based on the tune of the nursery rhyme &lt;i&gt;Pop Goes The Weasel&lt;/i&gt;, appears
for the first time. The apparent banality of the theme is set against the strangeness
of the visual setting, creating a discomforting, defamiliarising effect. It also symbolises
The Prisoner's impatience and frustration with the patronisingly 'childish' tone of
much of the Village's communication with its citizens. &lt;/span&gt;&lt;/font&gt;
&lt;/p&gt;
&lt;p style="margin-bottom: 0.0001pt; text-align: justify;"&gt;
&lt;img src="content/binary/PrisonerNumber2office.jpg" align="left" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;&lt;span style="font-family: Tahoma;" lang="EN-US"&gt;The
appearance of the mute, midget butler, who we see for the first time here, is another
unsettlingly strange visual component which will be a constant factor throughout the
series. The butler greets The Prisoner and escorts him to the entrance to Number 2's
'office'. Here the music changes abruptly into an eerie, 'futuristic' theme appropriate
to the remarkably distinctive design of the large circular room, with its surrounding
hi-tech screens which initially are filled with the floating blob-like shapes which
are a distinctive feature of the series. We also get our first glimpse of the penny
farthing bicycle, a symbol of redundant and outmoded technology which is in distinct
contrast to its highly technological surroundings. As The Prisoner makes his first
key statement of resistance: &lt;i&gt;...I will not be pushed, filed, indexed, stamped,
briefed , debriefed or numbered... my life is my own... &lt;/i&gt;we see his face in stark
close-up, the weird floating shapes circling behind him. This is perhaps the most
iconic image in the whole series, with McGoohan's face set in firm, angry defiance.
Our hero's direct language contrasts with the exaggerated all-knowing politeness of
his host. Later The Prisoner is asked to answer a 'questionnaire' at the Village 'Labour
Exchange', another circular-shaped 'futuristic' interior, conducted by a mild mannered
bureaucrat spinning a wheel on an oddly constructed wooden child's toy which our hero
smashes in frustration before exiting. The iconography of the Village is dominated
by circles and wheels. And as with the Penny Farthing bicycle, &lt;/span&gt;&lt;/font&gt;&lt;img src="content/binary/Rover3.jpg" align="right" border="0" vspace="10" hspace="10"&gt;&lt;font hspace="10" vspace="10" align="right" color="#000000" face="Tahoma"&gt;&lt;span style="font-family: Tahoma;" lang="EN-US"&gt;there
are Big Wheels and Little Wheels.... &lt;/span&gt;&lt;/font&gt;
&lt;/p&gt;
&lt;p style="margin-bottom: 0.0001pt; text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;&lt;span style="font-family: Tahoma;" lang="EN-US"&gt;Costume
is another key visual element of the series. After The Prisoner has been taken by
Number 2 for a helicopter tour of the Village, we see him strolling through the grounds
to the sound of a brass band, who are all dressed in multicoloured capes and slacks.
Other Village inhabitants wear striped blazers, straw boaters and carry colourful
umbrellas. The effect, combined with the jaunty music, is that of exaggerated, forced
'sporty' jollity. In perhaps the episode's most surreal and sinister moment, we suddenly
see how completely manipulated all the Villagers are. Number 2 appears on a balcony
and cries 'Wait! Be still!' whereupon almost all the participants in the scene suddenly
freeze. The white balloon emerges from a fountain in the middle of the scene, pursues
and then smothers the one young man who attempts to escape. After 'Rover' bounces
away, the scene jolts out of &lt;/span&gt;&lt;/font&gt;&lt;img src="content/binary/Rovered.jpg" align="left" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;&lt;span style="font-family: Tahoma;" lang="EN-US"&gt;freeze-frame
and everything returns to 'normal'. The deliberate use of the cinematic effect here
lends a dreamlike quality to the scene. And we get a distinct impression that the
entire scenario has been stage managed for The Prisoner's benefit. The stage has been
set for the continuing psychological tussles between The Prisoner and the various
Number 2s which will dominate the series. &lt;/span&gt;&lt;/font&gt;
&lt;/p&gt;
&lt;p style="margin-bottom: 0.0001pt; text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;&lt;span style="font-family: Tahoma;" lang="EN-US"&gt;One
scene in particular illustrates The Prisoner's utter frustration with his 'comfortable
confinement'. As he examines the contents of his room, the horribly syrupy background
music rises in volume until, driven to rage, he picks up the radio set that the music
is apparently emanating from and smashes it into tiny pieces. The music, however,
merely continues. As with the earlier use of freeze frame in the scene with Rover,
here we see another deliberate disjunction between set up between our conventional
expectations of cinematic technique and what appears to be happening. We are unsure
at first as to whether the music (perhaps 'muzak' would be a better description) is
actually diegetic - i.e. it is meant to be the actual music being piped into the room
by the Village authorities – or non diegetic (the 'soundtrack' added for effect).
And even when The Prisoner smashes the radio we are still not sure. By the blurring
of the boundaries between what is 'real' (within the 'world' of the series) and what
is not, &lt;i&gt;The Prisoner&lt;/i&gt; ‘s allegorical significance is already being hinted at. &lt;/span&gt;&lt;/font&gt;
&lt;/p&gt;
&lt;p style="margin-bottom: 0.0001pt; text-align: justify;"&gt;
&lt;img src="content/binary/McGoohanPortmeirion2.jpg" align="left" border="0" vspace="10" width="120" height="82" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;&lt;span style="font-family: Tahoma;" lang="EN-US"&gt;Most
of the rest of the episode becomes more melodramatic, divided between the Village's
attempts to get information out of The Prisoner and his efforts to escape. A pretty
girl, assigned to him as his maid, breaks down in front of him and begs him to give
her some information to stop her being punished. He can clearly see he is being manipulated
and refuses to fall for it, giving her short shrift. After his futile attempt to escape
via the beach are defeated by the arrival of Rover, a whole mini-drama unfolds when
Cobb, a former secret service colleague&amp;nbsp; appears in the Village hospital and
appears to sympathise with him. The authorities then fake Cobb's suicide in order
to manipulate The Prisoner into a plot by which he has to gain the sympathy of a young
woman who had apparently been in love with Cobb in order to gain access to the Village
helicopter. However, both the woman and Cobb are actually working for the Village
and The Prisoner's&amp;nbsp; escape attempt in the helicopter is cynically curtailed by
the replacement Number 2. The point of the exercise seems to have been merely to show
The Prisoner just how futile any effort to escape would be. Here, as in several places
in the episode, the 'spy plot' of the episode is emphasised. It appears that The Village
is some kind of international prison where ex-spies will be taken to have any valuable
information extracted from them. The viewers may even assume that McGoohan's character
is actually John Drake from &lt;i&gt;Danger Man&lt;/i&gt;, especially as in many ways McGoohan
appears to be still acting the part of this character. At this point the influence
of script editor George Markstein, who envisaged the series as basically a sophisticated
version of a spy drama, was still strong. In some ways the more surreal aspects of
the episode, which are largely executive producer McGoohan's own creation, sit uneasily
with this. The 'spy plot' is in fact utterly bereft of defining detail. We do not
learn why The Prisoner has resigned, which organisation he has really resigned from
or what his motives were. These elements become the enigmas that keep us watching
through the succeeding episodes. But as the series progresses, the quest for this
apparently basic information becomes not only that of the viewer but that of his captors.
Gradually the 'spy' elements recede, Markstein himself resigns and McGoohan's vision
comes to dominate the series. 
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;&lt;/font&gt;
&lt;/p&gt;
&lt;p style="margin-bottom: 0.0001pt; text-align: justify;"&gt;
&lt;img src="content/binary/Prisonerlooksup.jpg" align="right" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;&lt;span style="font-family: Tahoma;" lang="EN-US"&gt;Such
was the originality of &lt;i&gt;The Prisoner &lt;/i&gt;that it soon built up impressive viewing
figures as spectators were drawn in more and more by desire to know the answers to
the series' unanswered questions. As the series developed, the nature of these questions
began to subtly shift. This use of continually evolving enigmas is an especially distinctive
trait of long running television series, which must continually provide reasons for
their audience to keep watching. The elements of the secret agent genre which dominate
the last third of the episode were comfortably familiar ground for an audience attuned
to both the fantasy of James Bond, and the relative realism of Harry Palmer from &lt;i style=""&gt;The
Ipcress File &lt;/i&gt;or the John Le Carre novels. The apparently seamless transition of
McGoohan’s character from his &lt;i style=""&gt;Danger Man &lt;/i&gt;persona only adds to this
effect. As Cobb leaves Number 2 says to him &lt;i style=""&gt;…Give my regards to the old
country…&lt;/i&gt; Already the viewer suspects that The Village is the creation of some
kind of secret multinational organization, perhaps like Spectre in the Bond films.
Or maybe it is run by the Commies, or quite possibly, by Our Lot. &lt;i style=""&gt;Arrival &lt;/i&gt;sets
up all these generic expectations in the audience. Yet in its setting, and the strange
dream-like logic with which events occur, it &lt;/span&gt;&lt;/font&gt;&lt;img src="content/binary/Prisonertherapy.jpg" align="right" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;&lt;span style="font-family: Tahoma;" lang="EN-US"&gt;already
hints at the ‘mind trips’ it will soon be taking its audience on. British TV audiences
were already accustomed this kind of ‘proto-psychedelia’ in more ‘lightweight’ ‘spy
spoof’ shows like &lt;i style=""&gt;The Avengers&lt;/i&gt;. But in &lt;i style=""&gt;Arrival &lt;/i&gt;there
are already hints that we are in far darker territory. In the Village ‘hospital’ waiting
room, signs written in the heavy, childlike ‘Village script’ declaim slogans such
as &lt;i style=""&gt;… a still tongue makes a happy life…&lt;/i&gt; The ‘patients’ engaged in
what Number 2 blithely calls ‘therapy’ appear to be the subjects of Nazi-like experimentation. 
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/span&gt;&lt;/font&gt;
&lt;/p&gt;
&lt;p style="margin-bottom: 0.0001pt; text-align: justify;"&gt;
&lt;img src="content/binary/PrisonerMcGoohaneye3.jpg" align="left" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;&lt;i&gt;&lt;span style="font-family: Tahoma;" lang="EN-US"&gt;Arrival &lt;/span&gt;&lt;/i&gt;&lt;span style="font-family: Tahoma;" lang="EN-US"&gt;is
a tour de force in televisual terms, an utterly compelling, beguiling and outlandish
episode which crams an amazing amount of information into its fifty minutes. It clearly
establishes the highly distinctive visual world of &lt;i&gt;The Prisoner&lt;/i&gt; and begins
to outline its philosophical position. At the same time it retains many of the conventions
of action-adventure TV, such as highly choreographed chase scenes and fight scenes.
But even these are conveyed with a kind of visual inventiveness in terms of both set
design (mise en scene), editing and camera work that had rarely, up that point, been
seen in any form of television show. The episode sets out the dramatic and visual
boundaries of the series, creating stunningly original and literally unforgettable
visual and verbal juxtapositions with the use of costume, scenery and highly distinctive
props such as ‘Rover’ and the Penny Farthing bicycle. Its visual qualities show its
creators’ delight in what was for TV the new medium of colour, while its script creates
delicious layers of enigma, in which we as viewers are already relishing the process
of immersing ourselves.&lt;span style=""&gt;&lt;/span&gt;&lt;/span&gt;&lt;/font&gt;
&lt;/p&gt;
&lt;p style="margin-bottom: 0.0001pt; text-align: justify;"&gt;
&lt;font color="#000000"&gt;&lt;span lang="EN-US"&gt;
&lt;o:p&gt;&amp;nbsp;-----------------------------------------------------------------------------------&lt;/o:p&gt;
&lt;/span&gt;&lt;/font&gt;
&lt;/p&gt;
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the chimes of big ben&lt;/b&gt;&lt;/a&gt;&lt;/font&gt;&lt;/span&gt;&lt;/font&gt;
&lt;br&gt;
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&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000"&gt;&lt;span style=""&gt;&amp;nbsp; 
&lt;br&gt;
&lt;/span&gt;&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000"&gt;&lt;span style=""&gt;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/font&gt;&lt;img src="http://www.chrisgregory.org/blog/content/binary/chimesmckern2.jpg" align="left" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000"&gt;&lt;span style=""&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;font face="Tahoma"&gt; &lt;/font&gt;&lt;/span&gt;&lt;/font&gt;&lt;font color="#000000" face="Tahoma"&gt;&lt;i style=""&gt;The
Chimes of Big Ben&lt;/i&gt;, the second episode of &lt;i style=""&gt;The Prisoner&lt;/i&gt;, is much
less visually dazzling or verbally puzzling than the opening &lt;i style=""&gt;Arrival&lt;/i&gt;.
The dialogue lacks the mysterious evasiveness and ambiguous menace of the opening
episode. And while some effective use is made of the distinctively surreal Village
iconography which had been established in the previous episode, here the main focus
is on the story (concocted by experienced TV and film screenwriter Vincent Tilsley)
which centres on an elaborate web of deception the Village rulers create in an attempt
to extract vital ‘information’ from The Prisoner. The mechanics of the storyline,
which lead up to him being apparently allowed to escape to his old Intelligence Service
office in 
&lt;st1:city w:st="on"&gt;
&lt;st1:place w:st="on"&gt;London&lt;/st1:place&gt;
&lt;/st1:city&gt;
, are somewhat contrived and melodramatic. The action sequence involving a sea chase
by Rover is really rather unconvincing, as are the uncharacteristic hints of ‘romance’
between The Prisoner and Nadia, the Estonian woman he supposedly escapes with. And,
not surprisingly, it looks (as indeed it was) much cheaper, very much more like a
‘TV show’ after the cinematic extravagances of &lt;i style=""&gt;Arrival. 
&lt;br&gt;
&lt;/i&gt;&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;&lt;i style=""&gt;
&lt;br&gt;
&lt;/i&gt;&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;&lt;span style=""&gt;&amp;nbsp;&lt;/span&gt;&lt;/font&gt;&lt;img src="http://www.chrisgregory.org/blog/content/binary/chimesgreendomedoors1.jpg" align="right" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;Despite
these limitations, &lt;i style=""&gt;Chimes &lt;/i&gt;introduces several key elements to the series.
The question of why Number 6 resigned is given prominence, and the authorities’ continual
attempts to get him to reveal this information is now established as one of the most
important motifs of the series. The episode also marks the first appearance of Leo
McKern as Number 2 (a role he will return to in the final two episodes) and throughout &lt;i style=""&gt;Chimes &lt;/i&gt;there
is much jocular verbal sparring between him and The Prisoner. During one of their
meetings The Prisoner points out to Number 2 that he is also a Prisoner, an accusation
which Number 2 accepts with equanimity, and there seems clear evidence here (despite
the fact that the episode appears to locate The Village in Lithuania) that the Village
belongs neither to East nor West but is run by a third agency, a group which wishes
to create a world wide totalitarian society ...&lt;i style=""&gt;The whole world as the
Village…&lt;/i&gt; as Number 2 puts it. Thus, although the episode appears to conform to
many of the conventions of the Cold War spy-action genre (with Nadia’s relationship
with Number 6 being rather reminiscent of that of Tatiana Romanova and James Bond
in &lt;i style=""&gt;From Russia With Love&lt;/i&gt;) there are already hints of the broader and
more allegorical Orwellian and Kafkaesque themes which will become more prominent
as the series progresses. 
&lt;br&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;
&lt;br&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;&lt;/font&gt;&lt;img src="http://www.chrisgregory.org/blog/content/binary/chimesescape.jpg" align="left" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;&lt;span style=""&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;The
episode also introduces a certain tone of comic satire, particularly in its depiction
of The Village’s ‘art and craft exhibition’ in which every artefact on show except
for Number 6’s own creation is a picture or a sculpture of Number 2, clearly showing
that the entire show is: rather than any form of ‘individual expression’: merely an
expression of mindless conformity. Number 6’s own contribution is apparently an abstract
sculpture which, as he explains to a group of pretentious Village ‘art critics’, represents
‘freedom’ and ‘escape’. In fact his sculpture is the actual boat he and Nadia will
escape in. 
&lt;br&gt;
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&lt;br&gt;
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&lt;font color="#000000" face="Tahoma"&gt;&lt;span style=""&gt;&lt;/span&gt;The key contribution of &lt;i style=""&gt;Chimes &lt;/i&gt;to
the series, however, is the way it sets up an often ironically conspiratorial tone
which becomes a kind of duplicitous game which the audience is increasingly invited
to participate it. This will build up over succeeding weeks’ episodes in a particularly
intimate, televisual way; but one which will keep the audience guessing right up to
the final episode. &lt;i style=""&gt;The Prisoner &lt;/i&gt;poses questions about the manipulative
relationship between a TV series’ writers and their audience, continually challenging
viewers to question what they are being presented with. When Nadia first arrives in
The Village, The Prisoner himself seems to deliberately pretend to be one of the Village
‘authorities’, adopting a ‘superior’, knowing tone of voice and participating in the
‘Be Seeing You’ salute to passers by. Having previously been emotionally manipulated
by the Village authorities, he naturally suspects that she is a ‘plant’ sent to entrap
him. &lt;span style=""&gt;&amp;nbsp;&lt;/span&gt;Yet she appears to think that he is trying to trap
her. It is only when he witnesses her being apparently tortured in the Village ‘hospital’
that he becomes convinced that she too is a ‘genuine’ Prisoner. In order to plan their
escape together, the two fake a romantic relationship for the benefit of the watching
Number 2. Nadia, as we will find out at the end of the episode, really is a V&lt;/font&gt;&lt;img src="http://www.chrisgregory.org/blog/content/binary/chimesprisonernadia.jpg" align="right" border="0" vspace="10" width="142" height="100" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;illage
agent but she continues to tease and flirt with The Prisoner throughout their ‘escape’,
making the audience believe that (like Tatiana in &lt;i style=""&gt;From Russia With Love&lt;/i&gt;)
she is now ‘coming over to our side’.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Just as he is fooled,
so are we. It is only right at the end of the story that her role in the deception
is revealed and we see that she has merely been skilfully (and cold heartedly) playing
a part. Tilsley’s intricate plotting entices us carefully into this web of deception.
When Number 6 pushes open the doors of what he thought was his 
&lt;st1:city w:st="on"&gt;
&lt;st1:place w:st="on"&gt;London&lt;/st1:place&gt;
&lt;/st1:city&gt;
office and emerges back into the Village, his final ‘Be Seeing You’ is grimly rather
than jokingly ironic. Thoroughly defeated, he has been taught a lesson in just how
far the authorities will go to manipulate him. And the viewer has been expressly denied
any moment of vicarious triumph. The denouement shows us that we, too have been subjected
to the kind of ‘mind fucking’ that Number 6 has been put through.&lt;/font&gt;
&lt;/p&gt;
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&lt;br&gt;
&lt;/font&gt;
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&lt;font color="#000000" face="Tahoma"&gt;&lt;span style=""&gt;&amp;nbsp;&lt;/span&gt;&lt;/font&gt;&lt;img src="http://www.chrisgregory.org/blog/content/binary/chimesprisonercolonel.jpg" align="left" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;&lt;span style=""&gt;&lt;/span&gt;The
ending of the episode also raises a number of questions for the viewer. The assertion
that the Village is located ‘in 
&lt;st1:country-region w:st="on"&gt;
&lt;st1:place w:st="on"&gt;Lithuania&lt;/st1:place&gt;
&lt;/st1:country-region&gt;
near the Polish border’ now seems dubious at best. And as for the shots we’ve been
shown of aeroplanes, lorries and containers being lifted onto ships, we can only conclude
that these images are ‘subjective’ shots showing us what Number 6 expected to be happening.
Thus we may start to question just how much of what we are seeing is real and how
much of it is in fact a projection of our eponymous hero. We are left with a nagging
feeling that we were almost sucked in by the manipulation ourselves, despite the fact
that surely we must realise that in a series entitled &lt;i style=""&gt;The Prisoner&lt;/i&gt;,
it’s really far to early for the central character to escape. So despite the way in
which it uses conventional elements of the ‘secret agent’ genre, &lt;i style=""&gt;The Chimes
Of Big Ben &lt;/i&gt;ends up raising far more questions than it answers, and begins to make
us question whether this is really any kind of ‘spy story’ at all. &lt;/font&gt;
&lt;/p&gt;
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&lt;b&gt;-----------------------------------------------------------------------------------------------------------------------------------------------------------------------&lt;/b&gt;
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three: a, b and c&lt;/b&gt;&lt;/a&gt;&lt;/font&gt;&lt;/span&gt;&lt;/font&gt;
&lt;br&gt;
&lt;br&gt;
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&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;img src="http://www.chrisgregory.org/blog/content/binary/mcgoohanprisonerabc.jpg" align="left" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;The
third episode of &lt;i style=""&gt;The Prisoner&lt;/i&gt; is presented as something of a test
as to how far the Village authorities will go to ‘break’ our hero. After the attempts
to win over his confidence by ever more elaborate forms of deception in &lt;i style=""&gt;Arrival &lt;/i&gt;and &lt;i style=""&gt;The
Chimes Of Big Ben&lt;/i&gt;, the Village now begins to use various forms of drugs to induce
revelatory mental states in The Prisoner. The widespread use of recreational mind-changing
drugs was, of course, a major feature of the social ‘revolution’ of the 1960s, and &lt;i style=""&gt;The
Prisoner&lt;/i&gt; itself was filmed at the height of the first ‘psychedelic era’. There
is no doubt that this contemporary style had a considerable effect on the design aesthetic
(especially the vivid use of colour) in the series. But the kinds of drugs being experimented
with by the Village authorities are hardly ‘recreational’; they are the kind that
is useful for social control. Although the series does not make it explicit, it may
be that the entire placid, ‘broken’ population of The Village is being carefully ‘medicated’-
what we might now label a kind of ‘Prozac Nation’. Issues regarding mental health
and how it tends to be dealt with by doling out chemicals rather than with sympathetic
therapy are clearly close to McGoohan’s heart and the treatment of these themes in &lt;i style=""&gt;The
Prisoner&lt;/i&gt; is another feature of the series which has remained relevant (and arguably
has become even more relevant) today.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;&lt;i style=""&gt;A, B and C &lt;/i&gt;is another relatively
low-budget episode. Its basic premise - that The Prisoner is given drugs every night
and wired to a machine that translates his dreams into TV images - is somewhat contrived,
with no scientific basis whatsoever. It’s the kind of idea that could easily have
appeared in much ‘sillier’ spy fantasy series such as &lt;i style=""&gt;The Avengers &lt;/i&gt;(also
made by the ITC production company). The use of locations is very limited, and much
of the background of The Prisoner’s&lt;/font&gt;&lt;img src="http://www.chrisgregory.org/blog/content/binary/abcparty.jpg" align="right" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt; life
as a secret agent that is revealed in the dream sequences is very conventionally presented.
But from a ‘televisual’ point of view the episode sets up an interesting dynamic.
By giving us these glimpses into the conventional fictional spy world, it’s as if
we as viewers are revisiting cut up episodes of 
&lt;st1:place w:st="on"&gt;
&lt;st1:city w:st="on"&gt;
&lt;i style=""&gt;Danger&lt;/i&gt;
&lt;/st1:city&gt;
&lt;i style=""&gt; 
&lt;st1:state w:st="on"&gt;Man&lt;span style="font-style: normal;"&gt;.&lt;/span&gt;
&lt;/st1:state&gt;
&lt;/i&gt;
&lt;/st1:place&gt;
We appear, then, to be watching ‘television’ in The Prisoner’s mind. And perhaps the
1967 audience are still wondering why McGoohan himself ‘resigned’ from his previous
(and much less ‘weird’) TV series. The Village authorities also become voyeurs in
this process. Eventually The Prisoner discovers what they are doing to him and turns
the tables on them, using their own methods against them. It is his first unequivocal
triumph over those in power.&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;img src="http://www.chrisgregory.org/blog/content/binary/abcnumber2.jpg" align="left" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;The
most memorable aspect of the episode is the treatment of Number 2’s relationship with
Number 1. Colin Gordon plays a nervous, neurotic, milk-drinking Number 2, who is clearly
constantly in fear of what will happen to him if he fails in his mission to break
The Prisoner. This is very effectively portrayed by the repeated showing of the chunky
red cordless telephone (clearly the hotline to ‘the boss’) which rings at a number
of key moments in the episode. The shots of the phone tend to be framed by showing
the phone itself looming large in the foreground. Gordon gives a brilliantly twitchy,
paranoid performance. His Number 2 is very different to the ‘amiable fellow’ played
by Leo McKern in the previous episode. He continues to insist that The Prisoner be
given higher and higher doses of the ‘truth inducing’ drugs, despite the medical risks
involved. When the ‘hotline’ rings for the final time, we can only imagine his fate.
It is made very clear here that the Village authorities are Prisoners themselves. &lt;i style=""&gt;A,
B and C &lt;/i&gt;is the first episode in which the threat of, and the presence of, Number
1, is made absolutely explicit. &lt;/font&gt;
&lt;/p&gt;
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&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;img src="http://www.chrisgregory.org/blog/content/binary/ColinGordonabc.jpg" align="right" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;The
Prisoner is able to ‘rewire’ the experiment by breaking in to the laboratory where
he is being experimented on at night and setting up a situation whereby he can get
his revenge. He also fakes taking his ‘medication’ (delivered by a homely-looking
elderly maid in his night time cocoa) so that he is conscious during the process.
He pretends to be leading the authorities towards the revelation of ‘D’, a mysterious
fourth spy contact. When unmasked, ‘D’ turns out to be Number 2 himself, much to Number
2’s chagrin. Then, in the episode’s most striking twist, The Prisoner - now fully
in control of his own dream - actually appears to enter the room in which No. 2 and
the Village scientist are watching the dream on the screen, so that he can mock them
further for their failure. This time the device of the ‘TV within the TV show’ is
used for cruelly ironic effect. Just as the Village authorities want to know why The
Prisoner resigned, we the viewers are waiting to find out the same information ourselves.
When the mask is pulled of ‘D’s face to reveal the face of Number 2 (an action which
prefigures one of the key moments in the final episode &lt;i style=""&gt;Fall Out)&lt;/i&gt; the
joke is on the viewer as much as it is on Number 2 himself. For the next fourteen
weeks McGoohan and his co-creators will continue to tease the audience in this way.
Just as the Village authorities want ‘information’, so do we. &lt;/font&gt;
&lt;/p&gt;
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&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
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&lt;br&gt;
&lt;/font&gt;
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&lt;font color="#000000" face="Tahoma"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
But, as The Prisoner snarls in the credit sequence: &lt;i style=""&gt;
&lt;br&gt;
&lt;/i&gt;&lt;/font&gt;
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&lt;/p&gt;
&lt;font color="#000000" face="Tahoma"&gt;
&lt;br&gt;
&lt;/font&gt;
&lt;br&gt;
&lt;br&gt;
&lt;font color="#000000" face="Tahoma"&gt;&lt;b&gt;------------------------------------------------------------------------------------------------------------------------&lt;br&gt;
&lt;br&gt;
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&lt;font color="#000000" face="Tahoma"&gt;&lt;b style=""&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
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&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;I&lt;/font&gt;&lt;img src="http://www.chrisgregory.org/blog/content/binary/freeforallconfetti.jpg" align="left" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;n &lt;i style=""&gt;Free
For All&lt;/i&gt;, the first of the episodes to be written and directed by McGoohan himself, &lt;i style=""&gt;The
Prisoner &lt;/i&gt;leads us into a darker, more mysterious narrative realm. Although their
execution may have been rather bizarre, previous episodes had still been broadly based
on various elements of the secret agent genre. Questions had been raised which we
as viewers would clearly expect to be answered before the series ended. Yet by the
time of &lt;i style=""&gt;Free For All &lt;/i&gt;the discerning viewer can already guess that
it is possible that the series is in fact never going to deliver any ‘easy answers’.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;The
episode also broadens the political allegory of the series by showing the Village
authorities, with their slick techniques of image manipulation and social control,
as the ultimate ‘spin doctors’. It presents a complex, ambiguous, narrative in which
the boundary between objective reality and the subjective perception of the protagonist
becomes increasingly blurred. With The Prisoner being heavily drugged with some kind
of semi-hallucinogenic chemicals throughout, the episode takes us on a kind of ‘bad
trip’ through various states of reality, as his growing confusion manifests itself
in increasing paranoia, anxiety and vulnerability. What makes this all the more chilling
is that, this time, The Village authorities seem to have little concern with their
usual preoccupation of finding out why The Prisoner resigned. Their intention seems
to be more to break down his inner psychic strength, to demonstrate to him that, if
necessary, they can manipulate him in ways that will be excruciatingly psychologically
painful and that ultimately he will not be able to resist them.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;img src="http://www.chrisgregory.org/blog/content/binary/freeforallelection.jpg" align="right" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;McGoohan’s
personal input in writing and direction here is bold and imaginative. He produces
a number of memorably surreal moments which can only lead us to question the reality
of what see. The first of these occurs in the opening scene when Number 2 calls up
and invites The Prisoner to his office in the Green Dome. The Prisoner refuses to
go, whereupon the door bell rings and No. 2 appears instantly at his door. By this
point in the series, the viewer will be familiar enough with the geography of &lt;span style=""&gt;&amp;nbsp;&lt;/span&gt;the
Village to know that it would have been impossible for No. 2 to have covered that
distance in a couple of seconds. The moment after The Prisoner has made his speech
announcing that he will be running in the Village election, the entire crowd in front
of him suddenly reveals that they are brandishing large ‘Vote No. 6’ placards behind
the ‘Vote No. 2’ placards they had previously been holding up. They all begin chanting
his name together. It is as if every moment action has been perfectly choreographed.
When The Prisoner delivers a radical, anti-Village speech he is actually encouraged
by No. 2, who is attempting to delude him into thinking he is taking part in a real
democratic process. The crowds ‘spontaneously’ mob him and shower him with confetti.
McGoohan’s impressionistic style of editing here features a montage of close-ups of
The Prisoner’s increasingly dazed and confused face juxtaposed against shots of the
crowd.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;These visual effects vividly convey his confused
mental state. &lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;img src="http://www.chrisgregory.org/blog/content/binary/freeforallcouncilchamber.jpg" align="left" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;The
scenes in the underground Council Chamber (which we see here for the first time) are
some of the most impressively realised in the whole series. The Chamber itself is
a bold example of futuristic design, with its circle of high-backed metallic chairs.
The Villagers, in their striped shirts and undertakers’ top hats look strikingly bizarre.
As The Prisoner is ‘cross examined’ by the Council more subjective camera shots convey
his descent into mental breakdown. Then suddenly we see him falling down a red tunnel
or chute, like 
&lt;st1:city w:st="on"&gt;
&lt;st1:place w:st="on"&gt;Alice&lt;/st1:place&gt;
&lt;/st1:city&gt;
down a rabbit hole. He is then subjected to a sinister ‘Truth Test’, conveyed by silhouette
on the huge screens behind him. Finally he breaks down, runs in panic out of the building,
grabs the first boat he can find and tries to escape, before being brought back by
Rover. &lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;img src="http://www.chrisgregory.org/blog/content/binary/freeforallspeech.jpg" align="right" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;It
has already been suggested that being ‘Rovered’ has some mysterious effect on those
who experience it. Perhaps the balloon itself administers some kind of passifying
‘drug effect’.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Whatever the reason, after this experience
it appears that The Prisoner has really ‘bought into’ all the indoctrination. &lt;span style=""&gt;&amp;nbsp;&lt;/span&gt;When
he makes his final speeches, they are completely devoid of his previous ‘revolutionary’
statements, which are replaced by bland and meaningless platitudes. The Village crowds,
who appear to be ‘pre programmed’, naturally respond with enthusiasm. &lt;span style=""&gt;&amp;nbsp;&lt;/span&gt;After
winning the election by a ‘unanimous’ margin he is escorted by No. 2 to the Green
Dome, where he runs amok, broadcasting to the Villagers that they are all ‘free to
go’. Nobody responds. He is then beset by Village guards seeking to restrain him.
As he tries to escape into the various subterranean tunnels beneath The Green Dome
he glimpses a group of Villagers, in white robes and sunglasses, apparently engaged
in some kind of worship of Rover. &lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;img src="http://www.chrisgregory.org/blog/content/binary/prisonerfreeforallgirl.jpg" align="right" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;In &lt;i style=""&gt;Free
For All &lt;/i&gt;McGoohan gives one of his most powerful performances as he portrays The
Prisoner’s descent into drug-induced dementia. Veteran British film actor Eric Portman,
who had appeared in several of Powell and Pressburger’s 1940s classic films, lends
considerable gravitas to his smooth but ruthless version of No. 2. &lt;span style=""&gt;&amp;nbsp;&lt;/span&gt;Rachel
Herbert does au unforgettable turn as No. 58, who supposedly cannot speak English
and who is assigned to be The Prisoner’s ‘helper’ in the election campaign. Through
most of the episode she scampers around frivolously, jabbering away in Russian and
giggling. Then, in another one of the episode’s most memorable moments, when confronting
The Prisoner in the final scenes (when she herself is revealed as the real ‘New Number
2’), she becomes harsh and dominating, and speaks in perfect English, informing him
that they have many ways to break him and that this ‘is just the beginning’. The Village
authorities, having noticed that one of The Prisoner’s weaknesses is for young women
who seem to need ‘protecting’, have exploited this throughout. &lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;The episode is full of jarring moments when reality
seems to shift before our eyes. &lt;i style=""&gt;The Prisoner &lt;/i&gt;is a series with an extraordinary
focus on its one (and only) central character and in &lt;i style=""&gt;Free For All&lt;/i&gt; McGoohan
effectively merges the outer world of the Village with its protagonist’s inner consciousness.
From now on, we will never be able to be quite sure what is real and &lt;/font&gt;&lt;img src="http://www.chrisgregory.org/blog/content/binary/freeforallscreen.jpg" align="left" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;what
is not. A television series gives a storyteller with a unique opportunity to present
character. Through regular viewing every week the audience can begin to identify with
the character in a way that no other storytelling medium allows. In &lt;i style=""&gt;The
Prisoner &lt;/i&gt;Patrick McGoohan exploits this relationship cunningly, representing his
main character as a combination of sophisticated action hero and mythic protagonist,
incontrovertibly (or so it seems) on the side of ‘good’ against ‘evil’, standing up
for his role as an individual against the suffocating and constraining bonds of society’.
We could easily &lt;i style=""&gt;be&lt;/i&gt; him, we feel, in that kind of situation… Like him,
we may want to escape from the constraints of our lives, to throw off the oppressive
forces surrounding us. But although &lt;i style=""&gt;Free For All &lt;/i&gt;establishes &lt;i style=""&gt;The
Prisoner &lt;/i&gt;as a political allegory, from here onwards it creates the world of the
Village more and more as a reflection of The Prisoner’s own deepest terrors. As a
political allegory &lt;i style=""&gt;The Prisoner &lt;/i&gt;clearly owes a debt to Zamyatin, Fritz
Lang, Huxley, Orwell and Kafka, the progenitors of various fictional ‘future distopias’.
Yet it also has a further quality, an almost Shakespearean intensity of examination
of its central character, a nameless ‘everyman’ figure who appears to be an ‘innocent’
victim of the forces that are oppressing him. In &lt;i style=""&gt;The Prisoner &lt;/i&gt;the
Village authorities are engaged in a search for the fatal flaws in his character which
they can exploit. They do not wish to destroy him but to co-opt him, to ‘suck out
his soul’ and replace it with that of an automaton. &lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;img src="http://www.chrisgregory.org/blog/content/binary/prisonerfreeforallmegaphone.jpg" align="left" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;The
Prisoner’s struggle throughout the series will be focused on his need to assert his
individuality against those who wish to steal it. Thus his position represents that
of all of us in age of mass technology and mass media manipulation. Yet The Prisoner
is not merely a victim and the series is already offering us glimpses of the uncomfortable
‘realities’ that will emerge in the final episodes. &lt;i style=""&gt;Free For All &lt;/i&gt;already
begins to hint that, somehow, he is responsible for all of this himself,&amp;nbsp; and
that the ‘prison’ he finds himself in may well be the ‘prison’ of his own mind. &lt;/font&gt;
&lt;/p&gt;
&lt;br&gt;
&lt;br&gt;
&lt;font color="#000000"&gt;&lt;b&gt;-----------------------------------------------------------------------------------------------------------------------------&lt;br&gt;
&lt;/b&gt;&lt;/font&gt;
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&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;&lt;i style=""&gt;T&lt;/i&gt;&lt;/font&gt;&lt;img src="http://www.chrisgregory.org/blog/content/binary/schizoidtreatment.jpg" align="right" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;&lt;i style=""&gt;he
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territory, and features another attempt by the Village authorities to ‘scramble’ his
mind by introducing a man into the Village who is&lt;/font&gt;&lt;font color="#000000" face="Tahoma"&gt; his
exact physical double. The man is given The Prisoner’s flat and his number and The
Prisoner is told that he himself is ‘Number 12’ (‘12’, of course, being the number
reached when ‘6’ is doubled). Anton Rogers, playing a suave, smooth-talking Number
2, tries to convince The Prisoner that the ‘double’ is the ‘real’ Number 6 and that
his job as a Village agent is to impersonate the man to try to ‘break’ him by challenging
his sense of identity. This, of course, is what The Village authorities are actually
trying to do to The Prisoner himself. The ingenious story, by one of 
&lt;st1:country-region w:st="on"&gt;
&lt;st1:place w:st="on"&gt;Britain&lt;/st1:place&gt;
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’s most experienced TV screenwriters Terence Feely, is particularly confusing, especially
for the casual viewer. That, naturally, is part of the point of the point of the story. &lt;/font&gt;
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&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;img src="http://www.chrisgregory.org/blog/content/binary/schizoidmcgoohanpistol.jpg" align="left" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;The
two ‘doubles’ are put through a series of tests intending to establish which one is
‘The Real Number 6’. The Prisoner naturally expects to win these but, unknown to him
at present, at night he has been subjected to brutal electroconvulsive ‘aversion therapy’
techniques which have now made him left rather than right handed and preferring flapjacks
to bacon and eggs for breakfast. A mole on his wrist has disappeared and has appeared
in the same place on the double’s wrist. In various sporting contests The Prisoner
finds himself being continually defeated, despite his previous status as a swimming
and fencing champion. He almost reaches the point of mental breakdown before he begins
to remember flashes of the ‘treatment’ he has been put through. &lt;span style=""&gt;&amp;nbsp;&lt;/span&gt;By
deliberately electrocuting himself he is able to reverse the process, leading him
to confront the imposter, who - under pressure from The Prisoner - reveals his name
is Curtis.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;After a struggle between the two, Curtis gives
the wrong password to Rover, who smothers him to death. The Prisoner then attempts
to escape by pretending to be Curtis. But a few personal details give him away and
the helicopter which is supposed to be airlifting him away returns to the ground.
The bars slam over his face again.&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;img src="http://www.chrisgregory.org/blog/content/binary/alisonandmcgoohan.jpg" align="right" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;Feely’s
intricate plotting is cleverly accomplished, although there are a number of anomalies
in how the story pans out. For Rover to suddenly kill someone for giving the wrong
password is inconsistent with its behaviour in the rest of the series and The Prisoner
seems to find it rather too easy to wrench information from Curtis. The ease with
which he reverses the conditioning is also rather too convenient. The scenes where
The Prisoner confronts Curtis (and wins a ‘punch up’ with him) seem to us today to
be the least believable in the episode, though it is perhaps unlikely that contemporary
audiences would have been quite so discerning. Despite this, the episode as a whole
is very memorable, much of which can be put down to the subtle way that McGoohan plays
the two characters slightly differently, Rogers’ performance as a rather slimy Number
2 and (perhaps most strikingly) the young actress Jane Merrow, who plays ‘Alison’,
a friend of The Prisoner’s who has been practising a mind reading act with him. At
the cumulative point of the contests Alison is called upon to choose which of the
two ‘Number 6’s’ she has the established mental link with. She has no choice but to
choose the imposter, for which she later expresses her regret. Having a character
not known by a number being engaged in the kind of activity which it is highly unlikely
the Village authorities would actually allow may be another inconsistent detail, but
Merrow’s performance in this rather haunted-looking role is highly engaging and convincing. &lt;/font&gt;
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&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;img src="http://www.chrisgregory.org/blog/content/binary/schizoidlight.jpg" align="right" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;The
episode is also highly effective in visual terms. The effect of having ‘two McGoohans’
onscreen is done by using conventional split-screen effects. This was a well established
technique but is achieved seamlessly throughout. The ‘imposter’ wears a white jacket
to identify him, a necessary visual device without which the viewer would be utterly
and hopelessly confused. &lt;span style=""&gt;&amp;nbsp;&lt;/span&gt;Much of the story of &lt;i style=""&gt;The
Schizoid Man &lt;/i&gt;is told visually and the novelty of having ‘two Prisoners’ within
the visual established setting is very striking. While the episode lacks the dream-like
ambiguity of &lt;i style=""&gt;Free For All&lt;/i&gt;, it again presents much of its action subjectively
from The Prisoner’s point of view. Its manipulation of plot confusion, which certainly
involves the viewer, has a maddening logic which is very distinctive of the series.
One of the major themes of &lt;i style=""&gt;The Prisoner&lt;/i&gt; is how social control can
repress an individual’s consciousness of self, and &lt;i style=""&gt;The Schizoid Man &lt;/i&gt;provides
one of the most searching examinations of this theme. The episode also provides some
reflection on the crudity and barbarity of much of the behaviourist practise which
was being applied within the mental health system and infers that such methods could
well be used by a totalitarian state to control its citizens. Thus, despite its flaws,
it succeeds in extending the allegorical scope of the series. &lt;/font&gt;
&lt;/p&gt;
&lt;br&gt;
&lt;font color="#000000" face="Tahoma"&gt;--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------&lt;br&gt;
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six: the general&lt;/b&gt;&lt;/a&gt;&lt;/font&gt;&lt;/span&gt;&lt;/font&gt;
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&lt;p class="MsoNormal"&gt;
&lt;b style=""&gt;&lt;span style="font-size: 18pt; font-family: Tahoma;"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/span&gt;&lt;/b&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;img src="http://www.chrisgregory.org/blog/content/binary/thegeneralwithmcgoohan.jpg" align="left" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;In &lt;i style=""&gt;The
General&amp;nbsp; &lt;/i&gt;the emphasis shifts from the Village authorities’ investigation
of The Prisoner to their manipulation of the entire community. The plot centres around
‘Speedlearn’, a new form of brainwashing which is being used in the Village. Ostensibly
it is being used to ‘teach’ a nineteenth century history course which, by means of
the Village’s mysterious ‘futuristic’ technology, can be memorised by anyone who watches
a Speedlearn TV broadcast. The Villagers are, as ever, very enthusiastic about what
their masters have decided they should engage themselves in, and are seen busily ‘testing’
each other on their knowledge of the course. Everyone, naturally, is word perfect,
though the course merely teaches its ‘students’ to ‘parrot the facts’ rather than
show any understanding or apply any reasoning to them. &lt;span style=""&gt;&amp;nbsp;&lt;/span&gt;Number
2 (played again by the nervous Colin Gordon who featured in &lt;i style=""&gt;A, B and C&lt;/i&gt;),
boasts at one point that what is happening is merely a trial for the possible future
brainwashing of whole populations.&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;img src="http://www.chrisgregory.org/blog/content/binary/thegeneralprofessor.jpg" align="right" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;Naturally,
we are in the realm of dystopian satire here, although to call &lt;i style=""&gt;The General&lt;/i&gt; ‘an
attack on the conventional education system’, as many commentators have done, may
be a misreading. In fact the satire is directed far more towards the way that various
forms of propaganda can be ‘pumped out’ to a receptive population via the mass media
- a sly comment, perhaps, on what McGoohan regarded as the rather ‘moronic’ mentality
of&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;much contemporary TV. &lt;i style=""&gt;The General&lt;/i&gt;,
however, is one of the more overtly melodramatic episodes of the series. The final
revelation that the mysterious ‘General’ is in fact a giant computer is rather predictable.
Number 2 boasts to The Prisoner that The General can ‘answer any question’. The Prisoner
types in the question ‘WHY?’ and the machine explodes, killing the Professor. The
moral of the story (written by Lewis Grieffer) is, to say the least, blindingly obvious.
The mechanism of introducing a sympathetic Village official (Number 12, played by
John Castle) who helps The Prisoner gain access to The General, is reasonably well
handled, though the characterisation of The Professor &lt;span style=""&gt;&amp;nbsp;&lt;/span&gt;as
a rather stereotypical ‘dozy scientific genius’ who has created The General is very
conventional. &lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;img src="http://www.chrisgregory.org/blog/content/binary/generalprisonerrmcgoohan.jpg" align="right" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;&amp;nbsp;
Despite such limitations, &lt;i style=""&gt;The General &lt;/i&gt;remains one of the most fondly
remembered &lt;i style=""&gt;Prisoner &lt;/i&gt;episodes. After the heavy psychological stresses
of &lt;i style=""&gt;A, B and C, Free For All &lt;/i&gt;and &lt;i style=""&gt;The Schizoid Man&lt;/i&gt;,
here there is little personal threat to our hero and he can happily ‘play detective’.
Perhaps the most inventively comic scene is the one in which The Prisoner, having
been given a secret access code by Number 12, attempts to infiltrate the Village broadcasting
system, intending to broadcast a message condemning Speedlearn which has been secretly
recorded by The Professor.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Disguised in the Village’s
regulation top hat, morning coat and dark sunglasses, The Prisoner inserts a card
in a machine which is then taken and read by a tiny mechanical hand while a robotic
Village voice explains that putting the wrong code number in ‘will be fatal’. McGoohan
plays this with characteristic deadpan cool. The following scenes where he dispatches
various guards are the kind of tongue in cheek ‘play fighting’ which often featured
in shows like &lt;i style=""&gt;The Avengers&lt;/i&gt;.&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;img src="http://www.chrisgregory.org/blog/content/binary/prisonerprofessorswife.jpg" align="left" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;However, &lt;i style=""&gt;The
General&lt;/i&gt; does touch upon some ‘deeper’ themes. The Prisoner’s dismissal of the
brainwashed population of The Village as ‘a row of cabbages’ is splendidly contemptuous
and his ultimate destruction of the ‘infernal machine’ is certainly enjoyable. The
depiction of the exchanges between The Prisoner, who is determined to expose The Professor’s
plan and The Professor’s wife (sensitively played by Betty McDowell) touch upon some
important issues related to moral culpability.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;When she
rather desperately insists to The Prisoner that she and her husband are working in
The Village voluntarily she seems to be quite knowingly trying to justify the fact
that she and The Professor are in fact merely ‘being used’. The episode’s most moving
moment occurs in the final frames, after The Prisoner has delivered his ‘unanswerable
question’ and The Professor has been killed by the exploding machine. In a brief,
silent, tableau The Prisoner approaches her as she sits in grief on a bench, but then
moves on as if he just cannot think of what to say. This final touch adds an odd but
effective counterbalance to the prevailing humour of the episode. &lt;i style=""&gt;The
General &lt;/i&gt;also points to a shift in emphasis of the series from The Prisoner’s attempt
to escape (which he does not try to do at all here) to his involvement in the machinations
of Village politics. As the series progresses, this will increasingly become his main
preoccupation. 
&lt;br&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;br&gt;
&lt;font color="#000000" face="Tahoma"&gt;----------------------------------------------------------------------------------------------------------------------&lt;br&gt;
&lt;br&gt;
&lt;/font&gt;
&lt;br&gt;
&lt;br&gt;
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many happy returns&lt;/a&gt; &lt;/b&gt;&lt;/font&gt;&lt;/span&gt;&lt;/font&gt;
&lt;br&gt;
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&lt;br&gt;
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&lt;p style="text-align: justify;" class="MsoNormal"&gt;
&lt;font color="#000000" face="Tahoma"&gt;&lt;i&gt;Many Happy Returns &lt;/i&gt;is a crucial and often
undervalued episode of &lt;i&gt;The Prisoner&lt;/i&gt;. It comes at a point in the series where
we &lt;/font&gt;&lt;font color="#000000" face="Tahoma"&gt;have become accustomed to the set up
in the Village, and the relationships within it. Now we are suddenly and unexpe&lt;/font&gt;&lt;img src="http://www.chrisgregory.org/blog/content/binary/prisoner107.jpg" align="left" border="0" vspace="10" width="114" height="88" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;ctedly
transported outside our ‘comfort zone’.&lt;span&gt;&amp;nbsp; &lt;/span&gt;We have already seen a
number of surreal or ‘weird’ scenes, especially in &lt;i&gt;Free For All&lt;/i&gt; and &lt;i&gt;A, B
and C&lt;/i&gt;; but these could be explained as being seen from The Prisoner’s point of
view when he was under chemical ‘mind alteration’. What happens in this episode is
never really given any logical explanation. Perhaps the whole thing is a dream - though,
if this is the case, perhaps the whole series is a dream. Certainly events in this
episode progress with a kind of dream-logic, where fantastic things occur, hopes and
raised but then dashed with a sickening sense of inevitability. &lt;/font&gt;
&lt;/p&gt;
&lt;p style="text-align: justify;" class="MsoNormal"&gt;
&lt;font color="#000000" face="Tahoma"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;p style="text-align: justify;" class="MsoNormal"&gt;
&lt;img src="http://www.chrisgregory.org/blog/content/binary/mhr115.jpg" align="right" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;The
Prisoner wakes one morning to find that the Village is entirely deserted. This is,
of course, a considerable shock to him but he soon rallies and builds himself a raft
to escape. He sets sail, carefully logging the days and hours at sea. After an encounter
with some nasty gun runners who try to kill him, he is washed up on a shore which,
to his great surprise, turns out to be none other than that of 
&lt;st1:place w:st="on"&gt;
&lt;st1:country-region w:st="on"&gt;England&lt;/st1:country-region&gt;
&lt;/st1:place&gt;
. After stowing away in a lorry which drops him in central 
&lt;st1:place w:st="on"&gt;
&lt;st1:city w:st="on"&gt;London&lt;/st1:city&gt;
&lt;/st1:place&gt;
, he revisits his old address where the current incumbent, Mrs. Butterworth - a rather
attractive and somewhat flirtatious middle aged woman - feeds him and lends him some
clothes. Then he goes to see his old bosses and struggles to convince them about his
capture and incarceration in the Village. Finally they agree to travel in a British
jet plane to find the location of the 
&lt;st1:placetype w:st="on"&gt;Village&lt;/st1:placetype&gt;
. As soon as he does, the pilot grins at him, says ‘Be Seeing You’ and pushes the
eject button. Soon he is back ‘home’ in a Village which is now occupied again as normal.
He is greeted by ‘Mrs. Butterworth’ (in reality the new Number 2) who brings him a
birthday cake. &lt;/font&gt;
&lt;/p&gt;
&lt;p style="text-align: justify;" class="MsoNormal"&gt;
&lt;font color="#000000" face="Tahoma"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;p style="text-align: justify;" class="MsoNormal"&gt;
&lt;img src="http://www.chrisgregory.org/blog/content/binary/mcgoohanhappy.jpg" align="left" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;In
a sly reference to Kafka, the director is listed in the credits as ‘Joseph Serf’,
in fact a pseudonym for McGoohan himself. McGoohan takes the radical step of making
almost the entire first half into a ‘silent movie’. Only when he speaks to Mrs. Butterworth
does he actually have a conversation in English with another character. The sequence
where he fights the gun runners features typical ‘action hero’ dynamics but is justified
by the need to maintain the tension in the story during the fairly lengthy sea voyage.
What is most impressive about McGoohan’s directorial approach, though, is the way
he uses the characteristic patterns of visual repetition of a long running TV series
for clever ironic effect. Although he has escaped from the Village and is (apparently)
back in the ‘real world’ we then see him re-treading the steps we have become so familiar
with from the series’ dramatic and engaging credit sequence. After spending time in
the 
&lt;st1:city w:st="on"&gt;
&lt;st1:place w:st="on"&gt;London&lt;/st1:place&gt;
&lt;/st1:city&gt;
flat where he is originally gassed and captured, he drives off to see his former employers
in the distinctive hand built sports car that we glimpse him driving at the beginning
of every episode. The first person he sees there is the official to whom he delivers
his resignation every week. It is as if we are somehow being ‘led backwards’ through
a series of events that we are by now very familiar with.&lt;/font&gt;
&lt;/p&gt;
&lt;p style="text-align: justify;" class="MsoNormal"&gt;
&lt;font color="#000000" face="Tahoma"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;p style="text-align: justify;" class="MsoNormal"&gt;
&lt;img src="http://www.chrisgregory.org/blog/content/binary/mhrwithbutterworth.jpg" align="right" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;The
other especially distinctive feature of this episode is the acting by the three principal
guest stars, Georgina Cookson (who plays the rather impishly seductive Mrs. Butterworth)
and those two renowned British character actors Patrick Cargill and Donald Sinden,
who play The Prisoner’s bosses in London ‘Thorpe’ and ‘The Colonel’. &lt;span&gt;&amp;nbsp;&lt;/span&gt;All
three seem to assume a sense of knowing irony, as if they are playing their parts
in a psychological game, the result of which is inevitable. There is an especially
memorable moment when, just after The Prisoner has taken off on his quest to locate
the Village, the two bosses stand on the runway and The Colonel shakes his head knowingly
to Thorpe before delivering the deliciously ambiguous lines ‘He’s an old, old friend
who never gives up’.&lt;span&gt;&amp;nbsp; &lt;/span&gt;Certainly McGoohan was fortunate to be able
to procure the services of two such accomplished actors for what are little more than
cameo roles. Whether Thorpe and The Colonel are actually in on the Village authorities’
plot is left for us to decide. Just before the plane takes off, a suspicious-looking
‘milkman’ arrives on the scene and appears to take the place of the official pilot.
Whether this is done with the consent of the bosses remains ambiguous.&lt;span&gt;&amp;nbsp; &lt;/span&gt;&lt;/font&gt;
&lt;/p&gt;
&lt;p style="text-align: justify;" class="MsoNormal"&gt;
&lt;font color="#000000" face="Tahoma"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;p style="text-align: justify;" class="MsoNormal"&gt;
&lt;img src="content/binary/sinden%20cargill.jpg" align="left" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;This
is only one of the ways in which the episode leaves us to wonder exactly ‘what is
going on’. Is all this real, or not? The fact that The Prisoner is washed up, as if
by accident, on the south coast of 
&lt;st1:country-region w:st="on"&gt;
&lt;st1:place w:st="on"&gt;England&lt;/st1:place&gt;
&lt;/st1:country-region&gt;
is incredible enough. When he arrives the first people he meets are Romany gypsies
who do not speak English, further delaying the dramatic realisation of where he actually
is. When he arrives at a road and looks through the bushes the viewer is given one
of the series’ most effectively defamiliarising ‘jolts’ as the sight of that most
distinctive piece of ‘national iconography’, the British bobby with his distinctive
pointed helmet, appears in front of us. And although the scepticism of Thorpe and
The Colonel at The Prisoner’s story is believable, as is the way he has to work hard
at convincing them to authorise a reconnaissance mission, the way events unfold through
time now becomes very strange. Whereas the ‘silent’ sequence in the first half of
the episode apparently takes several weeks, the action of the second half seems to
take place within the space of two days. We know this because, when he first talks
to Mrs. Butterworth, she reveals that the next day is his birthday. (The date given
is actually McGoohan’s real birthday). Back in The Village, she presents him with
the cake on what must obviously be the following day. Naturally she says ‘Many Happy
Returns’ to him, the irony of which is glaringly (and infuriatingly) obvious. &lt;/font&gt;
&lt;/p&gt;
&lt;p style="text-align: justify;" class="MsoNormal"&gt;
&lt;font color="#000000" face="Tahoma"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;p style="text-align: justify;" class="MsoNormal"&gt;
&lt;font color="#000000" face="Tahoma"&gt;There are a number of logical questions raised
which lend credence to the interpretation that all these events have been some kind
of hallucination or dream. Why was the Village deserted? How come the only characters
he actually speaks to are really working for the Village (if we accept, as seems highly
likely, that The Colonel and Thorpe are ‘in on the act’)? How is it that, despite
the fact that he is now in the presence of familiar work colleagues, we still do not
find out his name? At one point The Colonel (in an apparent joke) actually calls him
‘Number 6’. And how has Mrs. Butterworth managed to reappear in the Village so soon?
We are left with a nagging feeling that perhaps the entire set up has been a more
sophisticated version of the deception practised on The Prisoner in the earlier &lt;i&gt;Chimes
Of Big Ben&lt;/i&gt;. &lt;/font&gt;
&lt;/p&gt;
&lt;p style="text-align: justify;" class="MsoNormal"&gt;
&lt;font color="#000000" face="Tahoma"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;p style="text-align: justify;" class="MsoNormal"&gt;
&lt;font color="#000000" face="Tahoma"&gt;I&lt;/font&gt;&lt;img src="http://www.chrisgregory.org/blog/content/binary/prislondon.jpg" align="right" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;n
terms of the development of the series, &lt;i&gt;Many Happy Returns&lt;/i&gt; marks a significant
turning point. After this The Prisoner clearly realises that his goal of a ‘conventional
escape’ is unrealistic. It seems certain now that his own employers must have been
involved in his incarceration in the Village and that the Village itself represents
some kind of world wide organisation which has - at the very least - prominent agents
in top positions in governments throughout the world.&lt;span&gt;&amp;nbsp; &lt;/span&gt;Perhaps it
even controls those governments. The implications for the extended political allegory
of the series are considerable.&lt;span&gt;&amp;nbsp; &lt;/span&gt;The Village now becomes symbolic
of social control in a way that makers the issue of whether it represents ‘The East’
or ‘The West’ irrelevant. It now becomes increasingly clear that the only way that
The Prisoner can reach his goal of truly becoming a ‘free man’ is by subverting and
eventually destroying the structure of the Village itself. &lt;/font&gt;
&lt;/p&gt;
&lt;p style="text-align: justify;" class="MsoNormal"&gt;
&lt;font color="#000000" face="Tahoma"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;p style="text-align: justify;" class="MsoNormal"&gt;
&lt;font color="#000000" face="Tahoma"&gt;&lt;i&gt;Many Happy Returns &lt;/i&gt;is a brilliantly audacious
piece of televisual art, demonstrating clearly that McGoohan understood that the medium
of television could be used in its own distinctive way to present a political and
philosophical discourse on ‘the state of mankind’. &lt;span&gt;&amp;nbsp;&lt;/span&gt;By relying on
our accumulated knowledge of and familiarity with various elements of the series,
he lures the central character (and by implication the viewer) into an apparent ‘escape’
which only leads to a greater and more profound ‘imprisonment’. &lt;i&gt;Many Happy Returns&lt;/i&gt; signifies
that &lt;i&gt;The Prisoner &lt;/i&gt;has become far more than a story about a secret agent, and
its subtle use of the medium of television already points the more discerning viewer
towards the kind of expansive, mind-boggling and (for a television series) utterly
unprecedented directions that it will take in its concluding stages.&lt;/font&gt; 
&lt;/p&gt;
&lt;p style="text-align: justify;" class="MsoNormal"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p style="text-align: justify;" class="MsoNormal"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/p&gt;
&lt;font color="#000000"&gt;&lt;b&gt;------------------------------------------------------------------------------------------------------------------------&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;/b&gt;&lt;/font&gt;&lt;font color="#000000" face="Tahoma"&gt;&lt;span style="font-family: Tahoma; font-size: 18pt;" lang="EN-US"&gt;&lt;font size="6"&gt;&lt;b&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;a name="8"&gt;eight:
dance of the dead&lt;/a&gt;&lt;/b&gt; &lt;/font&gt;&lt;/span&gt;&lt;/font&gt;
&lt;br&gt;
&lt;font color="#000000" face="Tahoma"&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;/font&gt;
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&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;One of the most remarkable things about &lt;i style=""&gt;The
Prisoner&lt;/i&gt; is that it manages to incorporate a great variety of dramatic modes in
the course of its seventeen episode run. While &lt;i style=""&gt;Many Happy Returns&lt;/i&gt; incorporated
its dream logic&lt;i style=""&gt; &lt;/i&gt;into an action-adventure based scenario, &lt;i style=""&gt;Dance
Of The Dead&lt;/i&gt; is more obviously surreal and contemplative. Its plot, such as it
is, almost seems irrelevant as the viewer is sucked into its mysterious visual and
verbal enigmas. Oddly, perhaps, both episodes are scripted by the same writer, Anthony
Skene (who also wrote &lt;i style=""&gt;A, B and C&lt;/i&gt;). Here the direction is by another
one of McGoohan’s major collaborators, Don Chaffey, an accomplished movie director
well known for his special-effects-laden fantasy &lt;i style=""&gt;Jason And The Argonauts&lt;/i&gt; (1963).
Chaffey brings to the episode a sophisticated awareness of cinematic mise en scene,
especially in his use of costume, lighting and locations, which help create several
scenes that are especially unsettling.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Also particularly
impressive is the performance of Mary Morris, an actress who had previously played
the part of Peter Pan on stage, as the only female Number 2 who occupies an entire
episode. (I have included a chapter on sexual politics in &lt;i style=""&gt;The Prisoner &lt;/i&gt;in
my book &lt;a href="http://www.amazon.co.uk/gp/shops/storefront/index.html?ie=UTF8&amp;amp;marketplaceID=A1F83G8C2ARO7P&amp;amp;sellerID=A2JUMBGZKDC97D"&gt;&lt;i style=""&gt;Be
Seeing You: Decoding The Prisoner&lt;/i&gt; &lt;/a&gt;which refers in some detail to this episode).&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;
&lt;br&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;img src="http://www.chrisgregory.org/blog/content/binary/dancedeadbopeep.jpg" align="left" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;&lt;i style=""&gt;Dance
Of The Dead &lt;/i&gt;centres around a ‘carnival’, supposedly an annual event organised
by the Village, participation in which is - as usual - hardly a matter of personal
choice. The episode begins with attempts by a ruthlessly sadistic Village scientist
played by the craggy, rather scary-looking Duncan Macrae, to extract information from
The Prisoner by means of torturous behaviourist ‘therapy’. This is quashed by Number
2, who insists that more subtle means are more appropriate. Again the importance of
not damaging The Prisoner is stressed. The Village authorities are particularly keen
to try to ‘convert’ him to their side. In this episode The Prisoner himself seems
rather depressed and lacking in his usual defiant spark. While normally he is courteous
to women in a rather old fashioned way, here he finds himself having to deal with
them more dismissively. He is particularly rude to a rather cheerfully annoying young
woman who has just been appointed as his maid and sneers at her carnival costume.
He is also very aggressive to a pale, nervous woman who has been given the job of
his observer. We see him disposing of his drugged cocoa and escaping into the night,
to a cave on the outskirts of The Village where he finds the dead body of a man which
has been washed up on the shore.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;In the only hopeful moment
in the episode, he plants a ‘message in a bottle’ in a plastic pouch inside the man’s
wallet and drags the body out to sea, in the hope that some help may come from the
outside world as a result. At this point he also encounters the pathetic figure of
Roland Walter Dutton, his former colleague, who has been severely&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;tortured
and ‘broken’ by the Village authorities and is quite aware that they will soon ‘finish
him off’.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify; text-indent: 36pt;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;img src="http://www.chrisgregory.org/blog/content/binary/trial.jpg" align="right" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;The
scenes depicting the Carnival itself become increasingly bizarre as the ‘carnival’
comes to bear more and more resemblance to a rather avant garde stage production.
Every character appears in a costume. Number 2 is Peter Pan (a male character traditionally
played on stage by a woman), the Village scientist is Napoleon and the observer is
Little Bo Peep. The Prisoner’s allotted costume is the old suit he wore before being
captured. Naturally, he is appearing ‘as himself’. The encounter between The Prisoner
and Number 2 on the beach (examined in more detail in &lt;a href="http://www.amazon.co.uk/gp/shops/storefront/index.html?ie=UTF8&amp;amp;marketplaceID=A1F83G8C2ARO7P&amp;amp;sellerID=A2JUMBGZKDC97D"&gt;&lt;i style=""&gt;Be
Seeing You: Decoding The Prisoner&lt;/i&gt;&lt;/a&gt;) is full of strange, disjointed, almost
Pinteresque dialogue. The carnival itself is a riot of colour, with Villagers appearing
in a range of fanciful and exotic costumes. The depiction of the carnival is a remarkable
piece of visual realisation, with the contrast between the brightly coloured costumes
and the blank, lifeless expressions of the Villagers being especially chilling and
evocative of the ‘soullessness’ and pretence of the ‘compulsory fun’ that the supposed
celebration represents. In fact the whole event has been set up as an excuse to conduct
a theatrical ‘trial’ of The Prisoner, in which Number 2 is the judge and the ‘jury’
consists of Little Bo Peep, Napoleon and the creepy ‘Town Crier’ (played with great
menace by Aubrey Morris). We also see Dutton, dressed as a Jester, now clearly reduced
to a drooling shadow of himself.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;The Prisoner is found
guilty and a mob descends on him, supposedly ready to kill him. He escapes into another
room where he is confronted by ‘Little Bo Peep’ and Number 2. Number 2 informs him
that his ‘message in a bottle’ has been changed to give the impression to the outside
world that he is dead.&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;&lt;span style=""&gt;&amp;nbsp;&lt;/span&gt;&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;The entire scenario has been a kind of sadistic
masquerade, in which Number 2 has manipulated The Prisoner into a kind of&lt;/font&gt;&lt;img src="http://www.chrisgregory.org/blog/content/binary/morris3.jpg" align="left" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt; ‘spiritual
defeat’. The figure of the ‘expendable’ Dutton is presented as a kind of dire warning
as to what could happen to him if characters like the Village scientist had their
way. So Number 2 poses as The Prisoner’s friend and protector. Her revelation that,
as far as the outside world&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;is concerned, he is now a
‘dead man’, is intended to be another factor in making him think that there is no
way he can ever really escape and that his eventual capitulation will be inevitable.
In both &lt;i style=""&gt;Many Happy Returns &lt;/i&gt;and &lt;i style=""&gt;Dance Of The Dead &lt;/i&gt;the
female Number 2s have conspired to break his spirit of resistance. &lt;i style=""&gt;Dance
Of The Dead&lt;/i&gt; is one of the darkest episodes of the series, with little leavening
humour. It creates a compellingly claustrophobic atmosphere, illustrated by surreal
and sometimes disturbing imagery. It presents ‘death’ in a number of ways, especially
through the pathetic figure of Dutton, who to all extents and purposes is ‘already
dead’. Being ‘broken’ by the Village results in a&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;kind
of ‘spiritual death’, from which there is of course no ‘escape’. The episode ends
with the unstated threat hanging over The Prisoner that this kind of ‘death’ is the
one that may well await him. &lt;/font&gt;
&lt;/p&gt;
&lt;br&gt;
&lt;font color="#000000"&gt;-------------------------------------------------------------------------------------------------------------------------&lt;br&gt;
&lt;/font&gt;
&lt;br&gt;
&lt;br&gt;
&lt;font color="#000000" face="Tahoma"&gt;&lt;span style="font-family: Tahoma; font-size: 18pt;" lang="EN-US"&gt;&lt;font size="6"&gt;&lt;b&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
&amp;nbsp;&amp;nbsp; &lt;a name="9"&gt;nine: checkmate&lt;/a&gt; &lt;/b&gt;&lt;/font&gt;&lt;/span&gt;&lt;/font&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;link rel="File-List" href="file:///C:%5CDOCUME%7E1%5Cuser%5CLOCALS%7E1%5CTemp%5Cmsohtml1%5C01%5Cclip_filelist.xml"&gt;
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&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;img src="http://www.chrisgregory.org/blog/content/binary/prisonerpawn.jpg" align="left" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;In
this series and in my book &lt;a href="http://www.amazon.co.uk/gp/shops/storefront/index.html?ie=UTF8&amp;amp;marketplaceID=A1F83G8C2ARO7P&amp;amp;sellerID=A2JUMBGZKDC97Dhttp://"&gt;&lt;i style=""&gt;Be
Seeing You: Decoding The Prisoner &lt;/i&gt;&lt;/a&gt;I have dealt with the episodes in the order
they were broadcast. There has been some debate among &lt;i style=""&gt;Prisoner&lt;/i&gt; fans
over the years about what should be considered the ‘correct’ running order of the
series. Of course, &lt;i style=""&gt;The Prisoner &lt;/i&gt;is basically a TV ‘series’ rather
than a serial, although its premise demands ‘introductory’ and ‘final’ episodes. The
conventions of a TV series demand that the majority of episodes can be watched without
the viewer necessarily having seen previous instalments. In this way viewers can ‘latch
onto’ a series at any point. &lt;span style=""&gt;&amp;nbsp;&lt;/span&gt;So many of the arguments
about ‘series order’ are actually rather spurious. For instance, there are some who
insist that &lt;i style=""&gt;Dance Of&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;The Dead&lt;/i&gt; should come
earlier in the series merely because The Prisoner utters the words ‘I’m new here’.
There is, however, a fairly strong case that &lt;i style=""&gt;Checkmate&lt;/i&gt;, which was
broadcast ninth, should be watched earlier. With its focus on establishing the visual
locations around the Village, it would perhaps work better as the second or third
episode of the series. Also, The Prisoner displays a certain naivety about how the
Village works here which conflicts with the lessons learned in &lt;i style=""&gt;Many Happy
Returns&lt;/i&gt; and &lt;i style=""&gt;Dance Of The Dead&lt;/i&gt;. &lt;span style=""&gt;&amp;nbsp;&lt;/span&gt;On
the other hand, it may be argued that &lt;i style=""&gt;Checkmate&lt;/i&gt; justifies its position
as the ‘middle’ episode of the series because it marks a ‘last gasp’ desperate attempt
by The Prisoner to escape from the Village, along with his first serious attempt to
destabilise its hierarchy.&lt;/font&gt;
&lt;/p&gt;
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&lt;font color="#000000" face="Tahoma"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;img src="content/binary/checkmatemcgoohan%201.jpg" align="right" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;&lt;i style=""&gt;Checkmate &lt;/i&gt;is
directed (like &lt;i style=""&gt;Arrival &lt;/i&gt;and&lt;i style=""&gt; Dance Of The Dead&lt;/i&gt;) by Don
Chaffey in a visually lavish style. It makes great use of the locations in Portmeirion,
showing us a number of vistas unseen in other episodes. Its plot revolves around a
human chess board, one of the most distinctive visual elements of the series. The
chess game, which we are presented with at the beginning of the episode, is a clear
metaphor for the Village’s control over its ‘subjects’. The story begins with The
Prisoner, noticing that one of the ‘human chess pieces’, referred to here only as
‘The Rook’, has disobeyed instructions and moved to an unassigned place on the chess
board (before being taken away to the Village ‘hospital’ for ‘readjustment’). The
Prisoner identifies The Rook (and the old man directing one side in the game) as potential
allies and sets out to find out ‘who are the Prisoners and who are the Warders’ in
the Village. &lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;img src="http://www.chrisgregory.org/blog/content/binary/prisonerandqueen.jpg" align="left" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;In
order to do this he takes on the persona of a ‘Warder’ himself on several occasions,
to test out who responds submissively and who does not. He gathers together a band
of ‘Prisoners’ and plans an escape attempt with them, which involves the construction
of a home made radio to send out an SOS message for help to passing ships. This is
complicated by the authorities brainwashing another ‘piece on the board’, a young
woman referred to here as ‘The Queen’, to fall in love with him. The locket she carries
around her neck with his picture is in fact an electronic device which is supposed
to register her despair if he attempts to escape, thus warning the authorities of
his plans. Realising this, he foils the plan by taking the locket away from her. Eventually
The Prisoner and his co-conspirators stage a ‘coup’ by taking over Number 2’s office.
The Prisoner responds to a signal from a nearby ship and rows out alone to meet it.
The ship, however, is controlled by the Village and The Prisoner is confronted by
a screen on which the smooth-talking Number 2 (Peter Wyngarde) speaks from his office,
having convinced the conspirators that The Prisoner was a ‘Warder’ not a ‘Prisoner’
and having reassumed control. After a hasty fight sequence The Prisoner attempts to
take control of the ship but, inevitably, Number 2 engages Rover to bring the vessel
back and quash the escape attempt. The Prisoner’s big mistake had been that, once
confronted by what seemed like the opportunity to escape, he chose to do so alone
rather than go back to include his fellow ‘Prisoners’. Thus he is hoisted by his own
petard and earns their mistrust. &lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;A&lt;/font&gt;&lt;img src="http://www.chrisgregory.org/blog/content/binary/mcgoohancheckmatewatching.jpg" align="right" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;lthough
it uses neat and effective visual symbolism, &lt;i style=""&gt;Checkmate &lt;/i&gt;is really one
of the series’ more ‘lightweight’ episodes. Although it provides McGoohan with the
chance to engage in some neat comic acting, the introduction of the (forced) ‘love
interest’ by The Queen seems somewhat contrived. The use of the Villagers as mere
‘pawns’ (as referred to earlier in &lt;i style=""&gt;Arrival&lt;/i&gt;) on a chessboard is visually
appealing but rather limited as an actual plot device. The notion that the Village
contains so many potential resistors seems to contradict most of what we have been
told in previous episodes. Although they score an easy victory in the end, the Village
authorities’ power here seems rather oddly limited. They lack the apparent omnipotence
they display in &lt;i style=""&gt;Free For All, Many Happy Returns &lt;/i&gt;and &lt;i style=""&gt;Dance
Of The Dead&lt;/i&gt; and they seem rather too preoccupied with the idea that The Prisoner
might actually escape. The way in which the ‘rebels’ can take over Number 2’s office
without the intervention of the usual security guards rather stretches the credulity.
After the surreal terrors of the previous few episodes, &lt;i style=""&gt;Checkmate &lt;/i&gt;is
rather too neatly tied up&lt;/font&gt;. 
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;span style=""&gt;&amp;nbsp;&lt;font color="#000000" face="Tahoma"&gt;----------------------------------------------------------------------------------------------------------------------------------------------&lt;/font&gt;&lt;/span&gt;
&lt;/p&gt;
&lt;br&gt;
&lt;font color="#000000" face="Tahoma"&gt;&lt;span style="font-family: Tahoma; font-size: 18pt;" lang="EN-US"&gt;&lt;font size="6"&gt;&lt;b&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;a name="10"&gt;ten:
hammer into anvil&lt;/a&gt; &lt;/b&gt;&lt;/font&gt;&lt;/span&gt;&lt;/font&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
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&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;img src="http://www.chrisgregory.org/blog/content/binary/cargillmcgoohan.jpg" align="left" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;&lt;i style=""&gt;Hammer
Into Anvil&lt;/i&gt; is the first of a series of episodes in which The Prisoner begins to
turn the methods of the Village against itself.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Since
early episodes like &lt;i style=""&gt;A, B and C &lt;/i&gt;it had become very apparent that the
Number 2s were themselves Prisoners, subject to the control of whoever was at the
other end of the outsize red telephone placed prominently on their desk. We presume,
of course - although we are never told - that this is Number 1. &lt;span style=""&gt;&amp;nbsp;&lt;/span&gt;On
several occasions we see the Number 2s being apparently afraid that their failure
to ‘break’ The Prisoner will signal not only their removal but their demise. Here
The Prisoner senses this key weakness in the power structure of the Village and exploits
it to the hilt. &lt;i style=""&gt;Hammer Into Anvil &lt;/i&gt;is a dramatic investigation into
the psychology of totalitarian political systems, in which our hero exploits the paranoia
inherent in all such systems, be they fascist, communist or nationalist. Its plot
is perhaps the most cleanly structured in the series and it balances a number of comic
moments against instances of violent rage with great effectiveness. &lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;img src="http://www.chrisgregory.org/blog/content/binary/cargillhammerprisoner.jpg" align="left" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;Much
of the reason the episode works so well is that the highly literate script (written
by poet Roger Woddis, a writer whose work deals prominently in ethical questions)
allows full rein for the acting talents of McGoohan (here at his cynically controlled
best) and Patrick Cargill, who plays the increasingly paranoid Number 2. Cargill (who
had also played a brief, but different, role in &lt;i style=""&gt;Many Happy Returns&lt;/i&gt;)&lt;i style=""&gt; &lt;/i&gt;was
another one of the major TV actors recruited to play The Prisoner’s main adversary.
He was adept as a light comedian and entertainer (his most famous role being in the
contemporary sitcom &lt;i style=""&gt;Father Dear Father&lt;/i&gt;) but also at playing particularly
twisted villains. In the oft-repeated 1960 children’s TV serial &lt;i style=""&gt;The Long
Way Home &lt;/i&gt;he played an especially sadistic leather-coated Nazi, Herr Grosnitz.
In &lt;i style=""&gt;Hammer Into Anvil &lt;/i&gt;&lt;span style=""&gt;&amp;nbsp;&lt;/span&gt;his character is
immediately revealed as a sadist in the first scene where he torments a young woman
(number 73) in the Village ‘hospital’ so much that she commits suicide by throwing
herself out of a window.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;The Prisoner is soon on the scene
and vows to take revenge, a threat which Number 2 dismisses with sneering contempt,
telling The Prisoner that he will ‘break him’.&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;The Prisoner executes his campaign with brisk
efficiency, exploiting the weaknesses her can already sense in his adversary. In the
Village shop he carefully listens to six copies of the same record (Bizet’s &lt;i style=""&gt;L’Arsienne
Suite&lt;/i&gt;), knowing that the shopkeeper will report his actions to a puzzled Number
2. Then he leaves blank pieces of paper hidden in the stone boat, w&lt;/font&gt;&lt;img src="http://www.chrisgregory.org/blog/content/binary/prisonerbizet.jpg" align="right" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;hich
Number 2 immediately has analysed by sceptical Village scientists. Later he leaves
a message in Spanish - a quotation from &lt;i style=""&gt;Don Quixote &lt;/i&gt;- in the ‘Personal
Ads’ column of the Village newspaper. He rings the hospital and leaves a cryptic message
with one of the doctors about a ‘report on Number 2’.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;In
each case his actions are reported by Villagers but Number 2 fails to see that he
is being deliberately provoked by the scattering of meaningless clues. By now the
increasingly paranoid Number 2, who has taken out his anger on those who have reported
the ‘suspicious behaviour’, is convinced that The Prisoner is actually a ‘plant’ sent
by The Village authorities to entrap him. The Prisoner’s tactics grow increasingly
bizarre. He buys a cuckoo clock from the Village shop and leaves it outside Number
2’s door. Number 2 has it taken away by Village bomb disposal experts, who discover
it is a hoax. He attaches a meaningless coded message to a pigeon which Number 2 has
shot down. Meanwhile Number 2’s loyal acolyte, a young man called Number 14, vows
to ‘destroy’ The Prisoner on Number 2’s behalf, but The Prisoner deliberates subverts
his position by meeting him in a café and appearing to whisper ‘secrets’ to him. &lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;img src="http://www.chrisgregory.org/blog/content/binary/cargillparanoia.jpg" align="right" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;As
a result of all these actions Number 2 - now convinced he is the focus of a conspiracy
by everyone that surrounds him - turns on all his staff, dismissing not only Number
14 but also the familiar bald-headed Village controller and even the mute, ever-loyal
midget butler. Alone in his office he is confronted by a triumphant Prisoner, who
- playing along with Number 2’s paranoid theory that he is indeed a ‘plant’ - convinces
him to resign, arguing that the actions Number 2 has taken against him have been disloyal.
Number 2 is now a psychological wreck and The Prisoner’s plan has worked perfectly.
His boast that he will be ‘Hammer Into Anvil’ (quoting Goethe’s poem &lt;i style=""&gt;Another&lt;/i&gt;)
to destroy The Prisoner has been dramatically reversed. &lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;img src="http://www.chrisgregory.org/blog/content/binary/mcgoohanphone.jpg" align="left" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;&lt;i style=""&gt;Hammer
Into Anvil &lt;/i&gt;is one of a number of &lt;i style=""&gt;Prisoner &lt;/i&gt;episodes that could
easily be adapted as a stage play, with its clearly defined focus on dual protagonists.
Its clever use of references to Goethe, Cervantes and Bizet are well integrated into
the episode’s thematic structure.&amp;nbsp; &lt;span style=""&gt;&lt;/span&gt;Cargill’s performance
as Number 2 is one of the most memorable in the entire series. At the beginning he
adopts the kind of smooth, practised persona audiences would have been familiar with
from his appearances in a number of popular television shows. But as the episode progresses
he becomes increasingly nervous and prone to outbursts of sudden anger, screaming
madly at his subordinates as he dismisses them one by one. In contrast, McGoohan begins
by being angry but becomes more and more controlled as the episode progresses. In
this episode, The Prisoner remains in control throughout. He has now discovered how
to isolate and exploit key weaknesses in the Village’s power structure and will continue
to do so in the episodes which follow. &lt;/font&gt;
&lt;/p&gt;
&lt;br&gt;
&lt;br&gt;
&lt;font color="#000000" face="Tahoma"&gt;---------------------------------------------------------------------------------------&lt;/font&gt;&lt;font color="#000000" face="Tahoma"&gt;----------------------------------------------------------------------------------------&lt;/font&gt;
&lt;br&gt;
&lt;br&gt;
&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
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it's your funeral&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;/b&gt;&lt;/font&gt;&lt;/span&gt;&lt;/font&gt;
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&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font face="Tahoma"&gt;I&lt;/font&gt;&lt;img src="http://www.chrisgregory.org/blog/content/binary/nesbittandprisoner.jpg" align="left" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;n &lt;i style=""&gt;It’s
Your Funeral &lt;/i&gt;The Prisoner delves even further into the internal politics of the
Village. In &lt;i style=""&gt;Hammer Into Anvil &lt;/i&gt;he had learned that he could become
a ‘player’ by exploiting the weaknesses of the Village’s system of psychological control.
Now he takes the process even further by backing one member of ‘the establishment’
against another.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Although the Village authorities attempt
to use him as a pawn in their game, he reverses the process and begins to manipulate
the situation himself. He is first approached by a young woman, Number 50, who claims
to be trying to enlist his help in stopping a plot to assassinate Number 2 which,
if successful, will apparently lead to reprisals being taken against the whole Village.
The Prisoner is naturally dubious, assuming this is another plot by the Village authorities
to use his weakness for helping ‘damsels in distress’. Indeed, as The Prisoner is
fully aware, Number 2 (Derren Nesbit) is observing the whole scene from his office.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;But
when he later realises that Number 50’s father, the Village watchmaker, is indeed
building a bomb to blow up Number 2, he comes to believe her story. Thinking he is
protecting innocent fellow-Villagers he then informs Number 2 of the plot against
him. Number 2, however, does not appear to take the threat seriously. &lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;img src="http://www.chrisgregory.org/blog/content/binary/oldnumber2.jpg" align="right" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;The
reason for this is explained on The Prisoner’s next visit to the Green Dome, where
he is surprised to see a different, older Number 2 is in place. This Number 2 (Andre
Van Gyseghem) now claims that all the other Number 2s were mere interim replacements
for himself and that he is the ‘real’ Number 2, who has arrived for his Retirement
Ceremony on the Village’s upcoming Appreciation Day. He counters The Prisoner’s warning
of an assassination plot by showing him (faked) film of him reporting assassination
plots to all the previous incumbents of the swivel chair. It becomes clear to The
Prisoner that he has been caught in a plot by the ‘new’ Number 2 to kill the ‘old’
Number 2. The assassination will then be blamed on ‘terrorists’ and reprisals taken,
so strengthening the ‘new’ Number 2’s regime. The Prisoner then intervenes by intercepting
the watchmaker, taking away the device for detonating the bomb (which has been placed
in the official Village seal of office that will be ceremonially handed over from
one Number 2 to another) and giving it to the ‘old’ Number 2, so allowing him to escape
in the Village helicopter. &lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;img src="http://www.chrisgregory.org/blog/content/binary/funeralwatchmaker.jpg" align="right" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;After
the precisely structured plot of &lt;i style=""&gt;Hammer Into Anvil&lt;/i&gt;, &lt;i style=""&gt;It’s
Your Funeral &lt;/i&gt;has a rather convoluted (and scarcely credible) storyline. Writer
Michael Cramoy’s interpretation of Village internal politics seems to be generally
inconsistent with the rest of the series. The watchmaker’s daughter claims that she
is involved in ‘jamming’, a process by which ‘subversive’ Villagers can ‘fight back’
against the authorities by creating false conspiracy theories to create confusion.
It seems unlikely, from what we know of the Village’s methods so far, that anyone
who practised such techniques would not immediately be dealt with most severely. In
this case the fate of the girl and her father at the end remains unknown. The device
of introducing the ‘real’ Number 2 (and his explanation about previous Number 2s)
is unconvincing as we have been led to believe that most of them have actually been
removed because of their failure to ‘break’ The Prisoner). The watchmaker himself
is something of a stock ‘mad scientist’ character and the plot detail of having the
bomb in the Village seal of office is really rather silly. It is all too easy here
for The Prisoner to turn the tables on the ‘new’ Number 2. The issue of the supposed
‘reprisals’ that might be taken against innocent Villagers is clumsily handled - The
Prisoner seems to swallow the watchmaker’s daughter’s explanation of this piecemeal.
Ultimately one also has to ask why he really cares about the plot and the ‘reprisals’
idea seems to have been thrown in rather carelessly as justification for his concern. &lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;img src="http://www.chrisgregory.org/blog/content/binary/funeralnesbittcontroller.jpg" align="left" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;Despite
the existence of the ‘murder’ plot &lt;i style=""&gt;It’s Your Funeral &lt;/i&gt;is most notable
for its comic elements. The scenes where The Prisoner takes part in the strange game
of ‘kosho’ (which also featured more briefly in &lt;i style=""&gt;Hammer Into Anvil&lt;/i&gt;)
that involves the participants bouncing around on trampolines dressed in helmets and
red cloaks are also quite amusing, though they have no real relevance to the plot.
McGoohan’s dryly measured performance includes some deft comic touches, especially
as he concludes his ‘business’ with the ‘new’ Number 2 by assuring him that he is
sure a similar arrangement will befall him on his retirement. The notion of the Village
having an ‘Appreciation Day’ is very much in character with the inane façade of ‘community
life’ and ‘democracy’ that we see throughout the series. The unveiling of a completely
featureless monument on Appreciation Day decorated by the single word ‘ACHIEVEMENT’
is an effective ironic touch. &lt;span style=""&gt;&amp;nbsp;&lt;/span&gt;But the Village in &lt;i style=""&gt;It’s
Your Funeral &lt;/i&gt;does not seem to be the sinister ‘totalitarian state’ which appears
in many of the other episodes. The very idea that rival Number 2s would jostle for
power in an environment that is so utterly controlled by ‘the powers that be’ seems
unlikely. There is, of course, only one &lt;i style=""&gt;real&lt;/i&gt;&lt;/font&gt;&lt;font face="Tahoma"&gt; &lt;font color="#000000"&gt;power
in the Village and that is the unknown person on the end of that red telephone…&lt;/font&gt;&lt;/font&gt;
&lt;/p&gt;
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&lt;font color="#000000" face="Tahoma"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;font color="#000000" face="Tahoma"&gt;---------------------------&lt;/font&gt;&lt;font color="#000000" face="Tahoma"&gt;------------------------------------------------------------------------------------------------&lt;/font&gt;&lt;font face="Tahoma"&gt;&lt;font color="#000000"&gt;-------------------------------------------------&lt;/font&gt;
&lt;br&gt;
&lt;/font&gt;&lt;font color="#000000" face="Tahoma"&gt;&lt;span style="font-family: Tahoma; font-size: 18pt;" lang="EN-US"&gt;&lt;font size="6"&gt;&lt;b&gt;&amp;nbsp;&amp;nbsp; 
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a change of mind&lt;/a&gt; &lt;/b&gt;&lt;/font&gt;&lt;/span&gt;&lt;/font&gt;&lt;font face="Tahoma"&gt;
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&lt;br&gt;
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&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;img src="http://www.chrisgregory.org/blog/content/binary/changeofmind.jpg" align="right" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;&lt;i style=""&gt;A
Change Of Mind&lt;/i&gt; is a disturbing, bitingly satirical and visually arresting episode
in which the Village authorities wage a full scale psychological battle with The Prisoner.
Roger Parkes’ script creates a sense of the fervid intensity of Village ‘mob rule’
that is only equalled in the earlier &lt;i style=""&gt;Free For All&lt;/i&gt;. McGoohan’s own
direction brilliantly exploits the setting of Portmeirion and the established iconography
of the Village to create a truly unsettling effect. John Sharp, as the pudgy, soft
spoken Number 2 creates an air of subtle menace and McGoohan is called upon to show
us a range of moods from acquiescence to anger. The episode completes a trilogy -
with &lt;i style=""&gt;Hammer Into Anvil &lt;/i&gt;and &lt;i style=""&gt;It’s Your Funeral &lt;/i&gt;- of
episodes in which The Prisoner intervenes in Village affairs and comes out victorious.
But whereas in the previous two episodes he is not himself specifically the focus
of the authorities’ efforts, here the full force of their methods are turned against
him in one of their most effective attempts to ‘break’ him. The episode contains several
particularly poignant moments and marks the last instalment in which the setting of
Portmeirion is prominently featured in terms of dramatic location shooting. &lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;img src="http://www.chrisgregory.org/blog/content/binary/unmutualwomen.jpg" align="left" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;The
episode features various members of the Village tormenting, denouncing and ostracising
The Prisoner. It features the series’ most effective portrayal of the Village as a
paradigm of Orwellian totalitarian rule, with the actions of the Villagers being reminiscent
of those of many ‘ordinary citizens’ under Stalin and Hitler. The story begins in
the Prisoner’s ‘exercise area’ in the woods where he is set upon by a group of Village
thugs who accuse him of being ‘antisocial’. This is the first of a series of terms
used in the episode to denote the refusal to conform. The Prisoner dispatches the
thugs but is then called to appear in front of the Village Committee to explain his
‘bad attitude’.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;On the way in he sees an accused Villager
confessing that he has been ‘inadequate’ and ‘disharmonious’. Many hints have been
given through the series that the Village achieves social control through torturing,
drugging and operating on its ‘citizens’ and here these themes are brought to the
fore, rising as they do to a crisis of social paranoia. At the same time the visual
contrast between the Village ‘jolly uniforms’ (of vaguely Edwardian ‘beach costumes’
combined with undertakers’ top hats) and their actions is thrown dramatically into
relief. &lt;span style=""&gt;&amp;nbsp;&lt;/span&gt;&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;The Prisoner’s first encounter with the Village
‘Committee’ is relatively mundane, as he is warned against being ‘disharmonious’ and
the ‘chairman’ of the group ends by suggesting they all ‘have a nice cup of tea’.
But, under the constant surveillance of Number 2 and his assistant, the stony-faced
Number 86 (Angela Browne), he encounters more and more evidence of the steps the Village
will take to make its citizens conform. In the hospital he encounters a twitchy, clearly
brain-damaged man who claims to be ‘happy now’, having been subjected to what seems
to have been a brain operation to remove his ‘aggressive tendencies’. We also glimpse
another man in the hospital being subjected to brutal ‘aversion therapy’ to ensure
that he conforms. Soon The Prisoner is called before the Committee again and told
he will be soon be subjected to ‘instant social conversion’. He does not yet know
what this means but his experiences in the hospital seem to suggest that the Village
is now prepared to operate on his brain to secure his co-operation. &lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;img src="http://www.chrisgregory.org/blog/content/binary/prisonerchangeofmindop.jpg" align="left" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;Of
course, such a procedure could have been carried out on The Prisoner at any time since
his capture.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;But the Number 2s have always been prevented
from doing this by the imperative - clearly directed from Number 1 - not to ‘damage
the tissue’. The goal of the authorities has always been to win The Prisoner over
to their side.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;This has not changed. But now Number 2
enacts a clever plot to convince The Prisoner that, this time, they are prepared to
go further than before. As the episode progresses the way the images and events pile
up in front of The Prisoner become increasingly rapid, strange and surreal&lt;i style=""&gt;. &lt;/i&gt;The
second encounter with the Village Committee sees him being spun round rapidly, lights
flashing, before everything goes black. When he opens his eyes the room is suddenly
empty. On returning to the Village streets he finds the Village newspaper declaring
that he has been declared ‘unmutual’. He is attacked verbally and physically by the
umbrella-bearing, matronly ladies of the ‘Appeals Sub Committee’ who berate him for
his ‘unmutuality’.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Meanwhile the other Villagers ostracise
him by refusing to engage in the usual inane pleasantries. This seems to have a considerable
emotional effect on the normally impervious Prisoner. By now, the viewer can conclude
that he is being drugged and that what we are seeing - conveyed memorably by the intense
pace of events being depicted - is very much the subjective impression of someone
who is ‘under the influence’.&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;img src="http://www.chrisgregory.org/blog/content/binary/imhigherthanno2.jpg" align="right" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;The
operation to ‘lobotomise’ The Prisoner is carried out in such a way as to convince
him, in his drugged state, that it is real. It is televised in front of the whole
Village. Afterwards he is welcomed back into the ‘Community’ by the compliant Villagers
and Number 86 is sent to ‘look after him’. But when he sees her dropping something
into his tea his suspicions are roused and he only pretends to consume the next ‘dose’.
Now his faculties begin to return. He tricks Number 86 by switching tea cups with
her so that she quickly becomes extremely ‘stoned’. There is a memorably comic scene
when they both sit on a bench and she declares ‘I’m high… I’m higher than Number 2.”
From here on, The Prisoner takes control. Realising that the operation was a fake
and that the majority of the Villagers are, like him, probably under ‘chemical control’,
he plots a devastating revenge on Number 2. He hypnotises Number 86 to report to Number
2 that the plan has worked and that he is ready to comply with the authorities’ wishes.
When he meets Number 2 he says he wants to make a full confession in public. In the
final scene, with the whole Village assembled, he begins by professing his loyalty
then suddenly changing tack, taking Number 2 completely by surprise. Having got the
crowd behind him, when he suddenly declares that ‘Number 2 is unmutual!’ the Villagers
join in with him. The episode ends with Number 2 being ignominiously pursued by a
crazed mob. &lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;img src="http://www.chrisgregory.org/blog/content/binary/op2change.jpg" align="left" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;
&lt;br&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;
&lt;br&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;So The Prisoner has successfully discovered and
exploited his captors’ key weaknesses. His realisation that he can use his guile and
intellect to manipulate the Villagers to his own ends gives him a confidence that
he has never had before. This success points towards the themes of the final episodes
of the series, in which his moral and psychological tussle with his captors will reach
its bizarre and ultimately mind boggling conclusion... &lt;/font&gt;
&lt;/p&gt;
&lt;font color="#000000" face="Tahoma"&gt;
&lt;br&gt;
&lt;br&gt;
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------&lt;br&gt;
&lt;/font&gt;
&lt;br&gt;
&lt;br&gt;
&lt;font color="#000000" face="Tahoma"&gt;&lt;span style="font-family: Tahoma; font-size: 18pt;" lang="EN-US"&gt;&lt;font size="6"&gt;&lt;b&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;a name="13"&gt;thirteen:
do not forsake me, oh my darling&lt;/a&gt;
&lt;br&gt;
&lt;/b&gt;&lt;/font&gt;&lt;/span&gt;&lt;/font&gt;
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&gt;
&lt;p class="MsoNormal" style="margin-right: 1.3pt; text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;As &lt;i style=""&gt;The Prisoner &lt;/i&gt;moves towards
its conclusion we are presented with a series of episodes that take us away from its
by-now-familiar structures. The first three of these veer wildly off in different
and wholly unexpected directions. &lt;i style=""&gt;Do Not Forsake Me&lt;/i&gt; is arguably the
least effective episode in the entire series. It shows clear signs of being ‘thrown
together’ in a very short time and its plotline is largely a mixture of pseudo sci-fi
and clichéd spy genre elements. And strangely enough, it hardly features Patrick McGoohan
at all. In fact the episode had to be concocted without him owing to his commitments
for filming his role in the thriller movie &lt;i style=""&gt;Ice Station Zebra&lt;/i&gt;. There
are very few Portmeirion exteriors and much use of standard ‘stock footage’ of foreign
lands as well as clips from earlier episodes of the series. As a result the episode
sorely lacks the visual richness that characterises most of the series. With its contrived
plot, conventional fight scenes and unconvincing locations, it often resembles one
of the weaker episodes of 
&lt;st1:place w:st="on"&gt;
&lt;st1:city w:st="on"&gt;
&lt;i style=""&gt;Danger&lt;/i&gt;
&lt;/st1:city&gt;
&lt;i style=""&gt; 
&lt;st1:state w:st="on"&gt;Man.&lt;/st1:state&gt;
&lt;/i&gt;
&lt;/st1:place&gt;
&lt;i style=""&gt; &lt;/i&gt;&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="margin-right: 1.3pt; text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="margin-right: 1.3pt; text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;The story centres around a plot by the Village
to get hold of Professor Seltzman, an elderly scientist who has invented a machine
which can transfer the mind of one person to another (and vice versa). The Village
already has possession of th&lt;/font&gt;&lt;img src="http://www.chrisgregory.org/blog/content/binary/stockasprisoner.jpg" align="right" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;e
machine but needs Seltzman (who has disappeared) to show them how the reversal procedure
will be carried out. A Village operative known as ‘The Colonel’ (Nigel Stock) is flown
in to be the subject of the experiment and naturally it is The Prisoner who will be
the one his mind is exchanged with. Thus it is engineered that Nigel Stock, not McGoohan,
plays the main role here. Stock, an accomplished actor who was very familiar to contemporary
audiences for his role as Dr. Watson in the BBC’s &lt;i style=""&gt;Sherlock Holmes &lt;/i&gt;series,
plays the part reasonably well though he does not attempt in any convincing way to
imitate any of McGoohan’s mannerisms. When The Prisoner wakes up in this unfamiliar
body he is very shocked and confused - especially as his memory has of his stay in
the Village has been temporarily wiped. But he knows immediately that he must find
Seltzman (who he had had contact with on one of his last assignments before being
imprisoned) to get the process reversed. This leads him on a trail that first involves
attempting to convince his former employers who he really is (although they don’t
seem convinced), then piecing together some photographic evidence he had left behind
to find Seltzman’s location. He then takes off in his car and drives to the village
in 
&lt;st1:country-region w:st="on"&gt;
&lt;st1:place w:st="on"&gt;Austria&lt;/st1:place&gt;
&lt;/st1:country-region&gt;
where Seltzman is posing as the local barber. But both Potter, a British agent and
a sinister unnamed Village operative have been on his trail. After a confrontation
with Potter, The Prisoner is gassed by the Village man and is brought, along with
Seltzman, to the Village. There Seltzman reverses the operation but plays a trick
on the Village authorities. The Prisoner’s mind is returned to his body, but Seltzman
places his own mind into ‘The Colonel’s body and escapes while his own body (housing
The Colonel’s mind) dies from the trauma of the procedure. &lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="margin-right: 1.3pt; text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="margin-right: 1.3pt; text-align: justify;"&gt;
&lt;img src="http://www.chrisgregory.org/blog/content/binary/stockinarbour.jpg" align="right" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;The
ease with which Seltzman escapes is one of the episode’s major anomalies. We see the
helicopter taking off with him in it, but Number 2 seems powerless to recall it. And
what will happens when the helicopter lands on ‘Village territory’ at the other end?
The final scenes of the episode seem especially ‘rushed’ and unconvincing. The scenes
in 
&lt;st1:city w:st="on"&gt;
&lt;st1:place w:st="on"&gt;London&lt;/st1:place&gt;
&lt;/st1:city&gt;
featuring The Prisoner’s fiancée Janet and her father, the Secret Service boss Sir
Charles, are also very redolent of standard TV ‘spy story’ conventions. The need not
to ‘name’ The Prisoner when he is in a normal social setting also leads to a number
of awkward exchanges. At one point he refers to himself by the hitherto unheard-of
code name ‘ZM73’. At Janet’s birthday The Prisoner (Stock), trying to convince her
of who he really is, kisses her passionately. This is the only time we see The Prisoner
indulging in any kind of ‘love making’ in the entire series. It is certainly hard
for the audience to really believe that this is the same person. And while the nature
of the plot creates plenty of scope for the kind of dreamlike hallucinogenic imagery
as seen in &lt;i style=""&gt;A Change Of Mind&lt;/i&gt;, &lt;i style=""&gt;Free For All&lt;/i&gt; and other
‘subjectively’ shot episodes, the opportunity is missed. &lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="margin-right: 1.3pt; text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="margin-right: 1.3pt; text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;T&lt;/font&gt;&lt;img src="http://www.chrisgregory.org/blog/content/binary/stockincar.jpg" align="left" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;here
are a few aspects of the episode, however, which widen the scope of the series and
there are a few effective moments of quirky self-reflective humour. &lt;i style=""&gt;Do
Not Forsake Me&lt;/i&gt; is the first episode to begin with a prelude to the main credit
sequence, presaging its complete absence in succeeding episodes. When the sequence
is introduced, it is also shortened. We also see Stock re-enacting the credit sequence
by driving the car into the familiar underground tunnel and striding down the iconic
dark corridor towards the office we’ve seen him resign in so many times. The use of
another actor to play The Prisoner is arguably a radical move (certainly unknown in
1960s British TV series) and again the scope of Village activities is extended far
beyond the Village. To some extent these defamiliarising elements prepare us for the
far more radical changes which lie ahead. Vincent Tilsley’s script has a few clever
moments. When the British intelligence officers in the pre-credit sequence look through
a series of slides to try to find the evidence of Seltzman’s location that The Prisoner
later unearths, particular emphasis is put on slide ‘Number 6’. The waiter who greets
The Prisoner in the village of 
&lt;st1:place w:st="on"&gt;
&lt;st1:city w:st="on"&gt;Kindersfelt&lt;/st1:city&gt;
, 
&lt;st1:country-region w:st="on"&gt;Austria&lt;/st1:country-region&gt;
&lt;/st1:place&gt;
,’s first words are ‘Welcome to the Village’. And, in a little joke that the public
(not knowing the whereabouts of the series’ main location as yet) would fail to understand,
Seltzman’s previous address is given as 
&lt;st1:street w:st="on"&gt;
&lt;st1:address w:st="on"&gt;’20 Portmeirion Road&lt;/st1:address&gt;
&lt;/st1:street&gt;
’. Overall, however, the episode’s failure to convince in the absence of McGoohan
only serves to throw more light on what a powerful authorial presence he has throughout
the rest of the series. &lt;/font&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;font color="#000000" face="Tahoma"&gt;
&lt;br&gt;
&lt;/font&gt;&lt;font color="#000000"&gt;--------------------------------------------------------------------------------------------------------------------------&lt;br&gt;
&lt;/font&gt;&lt;font color="#000000" face="Tahoma"&gt;&lt;span style="font-family: Tahoma; font-size: 18pt;" lang="EN-US"&gt;&lt;/span&gt;&lt;/font&gt;
&lt;p class="MsoNormal" style="margin-right: 109.3pt;"&gt;
&lt;span style="font-size: 14pt;"&gt;
&lt;u1:p&gt;&amp;nbsp;&lt;/u1:p&gt;
&lt;/span&gt;
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="margin-right: 109.3pt;"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/p&gt;
&lt;font color="#000000" face="Tahoma"&gt;&lt;span style="font-family: Tahoma; font-size: 18pt;" lang="EN-US"&gt;&lt;font size="6"&gt;&lt;b&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;a name="14"&gt;fourteen:
living in harmony&lt;/a&gt;&lt;/b&gt;&lt;/font&gt;&lt;/span&gt;&lt;/font&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
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&lt;font color="#000000" face="Tahoma"&gt;T&lt;/font&gt;&lt;img src="http://www.chrisgregory.org/blog/content/binary/mcgoohanharmony.jpg" align="left" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;elevision
is a particularly &lt;i&gt;intimate&lt;/i&gt; medium. The existence of a long-running TV series
demands great loyalty from its audience. In the pre-video era viewers even had be
prepared to organise their lives around being in a particular place at a particular
time to watch their favourite show. For such intense interest to be sustained, audiences
had to personally identify with specific characters and enjoy the &amp;nbsp;reassuring
familiarity of established settings. However, the most memorable episodes of a TV
series are often those in which a sudden shift or reversal happens in the particular
established pattern. A good example of this was &lt;i&gt;Mirror, Mirror&lt;/i&gt;, an early episode
of &lt;i&gt;Star Trek &lt;/i&gt;in which the cast were suddenly plunged into an alternate universe
where we saw what a ‘bad Spock’ and a ‘bad Kirk’ would be like and how, under slightly
different circumstances, the beneficient democracy of the Federation could have become
an ‘evil empire’ bent on military conquest. The episode was especially successful
in that it helped define both the characters and the political background of the series
by presenting their antitheses. Thus the pattern of familiarity was redefined by a
deliberate dramatic transgression. Such transformations can be defined as being especially &lt;i&gt;televisual
-&lt;/i&gt;&lt;/font&gt;&lt;font color="#000000" face="Tahoma"&gt;that is, they use the specific characteristics
of the medium of television to create a particular aesthetic result. A similar effect
in more recent times was achieved in an episode of the long running &lt;/font&gt;&lt;font color="#000000" face="Tahoma"&gt;&lt;i&gt;Buffy
The Vampire Slayer &lt;/i&gt;(1997-2003) called &lt;i&gt;Once More, With Feeling &lt;/i&gt;(2001) in
which (as the result of the casting of a supernatural spell) all the characters began
bursting spontaneously out into song. Here the defamiliarising effect is achieved
through the deliberately signposted use of another well known genre (the musical)
being superimposed on the already-established generic setup of the show. Much of the
effect comes from the shock the audience experiences by having their familiar expectations
shifted. Yet such ‘genre-bending’ also necessarily requires considerable suspension
of disbelief in the audience. Therefore, these transformations have to be achieved
by using a certain tone of playfulness, in which programme makers and viewers appear
to ‘co-operate’ in a self consciously ‘knowing’ (and intimate) way, with each other. 
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/font&gt; 
&lt;br&gt;
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&lt;font color="#000000" face="Tahoma"&gt;
&lt;u1:p&gt;&amp;nbsp;&lt;/u1:p&gt;
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
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&lt;font color="#000000" face="Tahoma"&gt;&lt;i&gt;L&lt;/i&gt;&lt;/font&gt;&lt;font color="#000000" face="Tahoma"&gt;&lt;i&gt;iving
In Harmony’s&lt;/i&gt; sudden and (initially) unexplained shifting of &lt;i&gt;The Prisoner &lt;/i&gt;into
a Western setting is more than just a comic parody, despite its playful use of Western
conventions. The episode - which was written and directed by McGoohan’s most sympathetic
collaborator David Tomblin (from a story by Tomblin and Ian Rakoff) - is staged and
filmed in a subtly surreal style which is highly appropriate for the story. &amp;nbsp;Much
of &lt;i&gt;Living In Harmony &lt;/i&gt;is shot ‘straight’ but at times we notice that the camera
seems a little ‘wobbly’ and that there is an unusually prominent use of close up shots
at times. The camerawork is naturalistic enough for us to believe, for a time, that
this is a ‘real’ western but veers away from conventional techniques just enough to
make us doubt the veracity of the story. The plot features a number of familiar elements
taken from different types of western. The reluctant sheriff who will not carry a
gun recalls &lt;i&gt;High Noon&lt;/i&gt;, the protagonist being nameless is a feature of the then-contemporary
‘spaghetti westerns’ directed by Sergio Leone and featuring Clint Eastwood, as is
the ‘Mexican’ character. Valerie French plays Kathy, the ‘saloon girl with a heart
of gold’ who features in numerous westerns.&amp;nbsp; There is also the inevitable climactic
‘shoot out’ scene.&lt;/font&gt;&lt;img src="http://www.chrisgregory.org/blog/content/binary/judgeshoootsharmony.jpg" align="right" border="0" vspace="10" width="110" height="83" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;&amp;nbsp; 
&lt;o:p&gt;&lt;/o:p&gt;
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&lt;u1:p&gt;&amp;nbsp;&lt;/u1:p&gt;
&lt;o:p&gt;&lt;/o:p&gt;
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&lt;/p&gt;
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&lt;font color="#000000" face="Tahoma"&gt;The outstanding feature of the episode is the
extraordinary performance of Alexis Kanner as ‘The Kid’. The young, impulsive ‘punk’
gunslinger is another standard western figure, but here Kanner plays the character
(who is mute throughout) as dangerously twitchy, lascivious, trigger-happy and ultimately
psychotic. It is a highly theatrical, expressionistic performance, and Tomblin pays
much attention to the way the character is lit in a number of scenes where the camera
lingers upon him. Kanner was a highly promising young actor of prodigious talent,
who had played Hamlet for the Royal Shakespeare Company under the direction of Peter
Brook. He had made a name for himself in 1966 in his brief role as the highly unconventional
DC Matt Stone in the long running British police series &lt;i&gt;Softly Softly&lt;/i&gt;. His
performance here gives the episode a highly discomforting quality which may have contributed
to the decision by CBS not to include the episode in the first two American network
runs of the series. 
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/font&gt;
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&lt;u1:p&gt;&amp;nbsp;&lt;/u1:p&gt;
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="margin-right: 1.3pt; text-align: justify;"&gt;
&lt;img src="http://www.chrisgregory.org/blog/content/binary/JudgeandmenHarmony1.jpg" align="right" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;The
episode begins with a credit sequence which (to some extent) parallels the familiar
opening of &lt;i&gt;The Prisoner&lt;/i&gt;, but in a western setting. We begin with a shot of
a horse instead of a car. McGoohan (referred to here as The Prisoner) is seen handing
in his sheriff’s badge. When he tries to leave the town he is set upon by a gang of
toughs, who are seen beating him up as the ironic title &lt;i&gt;Living In Harmony&lt;/i&gt; comes
on screen. He is deposited in the middle of ‘Harmony’, the Western town where the
story is set. Upon entering a saloon he finds his whisky being shot away from him
by The Kid, whom he subsequently (and completely coolly) knocks out. He talks with
Kathy, the saloon girl, who (as we might expect) seems to be attracted to him. Then
he confronted by The Judge (David Bauer, the real ruler of the town of 
&lt;st1:city u2:st="on"&gt;
&lt;st1:place u2:st="on"&gt;
&lt;st1:city w:st="on"&gt;
&lt;st1:place w:st="on"&gt;Harmony&lt;/st1:place&gt;
&lt;/st1:city&gt;
&lt;/st1:place&gt;
&lt;/st1:city&gt;
) who tries to persuade him to resume his position as sheriff. He refuses but is prevented
from leaving town again when the horse dealer asks for an extortionate amount of money
for a horse. Meanwhile, in a rather shockingly violent scene Kathy’s brother is lynched
and hung by an angry mob, showing us how violent and corrupt the town is. The Prisoner
is put in jail, supposedly for his own protection, while a crazed, wide-eyed Kid (currently
employed as his jailer) practises poses with &amp;nbsp;his gun in front of him. Kathy
arrives at the jailhouse and pretends to seduce The Kid, her real intention being
to steal a key to help The Prisoner escape. When The Kid falls drunk, he escapes from
the jail and steals a horse but is recaptured again as he tries to leave town. 
&lt;o:p&gt;&lt;/o:p&gt;
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&lt;font color="#000000" face="Tahoma"&gt;
&lt;u1:p&gt;&amp;nbsp;&lt;/u1:p&gt;
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="margin-right: 1.3pt; text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;D&lt;/font&gt;&lt;img src="http://www.chrisgregory.org/blog/content/binary/harmonykanner1.jpg" align="left" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;eposited
back in the saloon, he finds himself in the middle of a mock trial, conducted by the
Judge, not of himself but of Kathy for helping him escape. He is told she will be
released only if he resumes his role as sheriff. He agrees to do this but refuses
to carry a gun. Immediately he is challenged by the town ‘roughnecks’ and gets into
several fights. When The Kid shoots and kills a harmless local in the saloon merely
for flirting with Kathy, a ‘concerned citizen’ called Jim approaches The Prisoner
and offers to help him ‘clean up the town’. Jim, however, is murdered by the ‘bad
guys’. Then, in perhaps the most disturbing scene in the episode, The Kid strangles
Kathy to death when she refuses his advances. This is the final straw for The Prisoner.&amp;nbsp;
He straps on his gun and meets The Kid in a shoot out, which he wins. The shoot out
is at first filmed conventionally, but when The Kid falls dead he seems to topple
over suddenly in a most un-naturalistic way. The Prisoner returns to the saloon for
a final confrontation with The Judge and a gang of four of his men. He manages to
shoot The Judge and most of the gang but is finally shot himself.&lt;o:p&gt;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
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&lt;font color="#000000" face="Tahoma"&gt;
&lt;u1:p&gt;&amp;nbsp;&lt;/u1:p&gt;
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="margin-right: 1.3pt; text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;At this point the pretence of the Western setting
is abandoned. Instead of dying, The Prisoner merely holds his head as if the bullets
have given him a very bad headache. He falls to the ground but moments later we see
him in his ordinary Village clothes, wearing a set of headphones.&amp;nbsp; Soon he discovers
that what he thinks are the figures of the other main characters in the story are
in fact just life size cardboard cut outs and that the town of Harmony is really just
a façade of buildings set within the Village. Meanwhile, back at the Green Dome, we
see the same actors who played the Judge, the Kid and Kathy, now in their ‘real life’
roles as Number 2 and his assistants Number 8 and Number 22. It is revealed that the
whole scenario has been created by giving The Prisoner hallucinogenic drugs and that
everything else has been done by technology and autosuggestion. Number 2 expresses
anger that the plan, devised by Number 8, has failed. The Prisoner then appears in
the room. He surveys the faces within and leaves in silent disgust. Number 22, now
overcome with emotion, follows him back to the Harmony setting, pursued by Number
8. When they reach the saloon Number 8 suddenly reassumes his psychotic ‘Kid’ persona
and kills Number 22. He then climbs up to the balcony and dives off, killing himself.
Number 2 arrives too late to prevent any of this and stands in despair, while The
Prisoner walks off in disgust. 
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
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&lt;font color="#000000" face="Tahoma"&gt;
&lt;u1:p&gt;&amp;nbsp;&lt;/u1:p&gt;
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="margin-right: 1.3pt; text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;&lt;i&gt;L&lt;/i&gt;&lt;/font&gt;&lt;img src="http://www.chrisgregory.org/blog/content/binary/kannerendharmony.jpg" align="left" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;&lt;i&gt;iving
In Harmony &lt;/i&gt;is a stunning and groundbreaking piece of televisual art, brilliantly
conceptualised and executed. Having broken down the pattern of familiarity the audience
is used to, it gradually reintroduces it. The entire plot, after all, is yet another
attempt by the Village authorities to ‘break’ The Prisoner. In this case the pressure
to conform is represented by the way in which he is manipulated into first donning
the sheriff’s badge and later the gun. The transposition of the story into a different
generic setting strongly suggests that the kind of power structures and social manipulation
seen in the Village are rooted in historical contexts and the existence of the episode
further widens &lt;i&gt;The Prisoner&lt;/i&gt;’s allegorical significance. There is always a Number
2, it suggests, and behind him a Number 1, whatever scenario is being enacted. The
episode is, like much of the series, also very much a product of the ‘psychedelic’
era of 1967-68, here perhaps most explicitly as it is revealed that the entire western
scenario, as we the audience see it, is a hallucination brought out by the use of
a LSD-type substance. Tomblin and McGoohan here are literally taking the audience
on a ‘trip’. A ‘bad trip’, perhaps, as this is actually the most violent episode of
the series. 
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
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&lt;font color="#000000" face="Tahoma"&gt;
&lt;u1:p&gt;&amp;nbsp;&lt;/u1:p&gt;
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="margin-right: 1.3pt; text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;In addition to its considerable cinematic qualities,
the episode is also highly theatrical in its conception and execution. The setting
of Harmony is in itself a kind of stage set and the main story is a kind of ‘play
within a play’. Kanner’s eye-catchingly physical performance is unforgettably compelling.
When knocked out and later shot by The Prisoner he does indeed fall over exactly like
the cardboard cut out he is later shown to be. His final fall from the saloon balcony
is similarly theatrical. Ultimately the story unfolds as a tragedy. Both Number 8
and Number 22 have been drawn too far into the drama and cannot escape the destinies
of the characters they are playing. &lt;i&gt;Living In Harmony &lt;/i&gt;thus gives us multiple
levels of meaning. It is an entertaining genre romp, an allegorical tale, a cinematic
discourse and a theatrical tragedy all rolled into one. It suggests that television,
so often seen as the source and location of the banal, can be an all-encompassing
art form with unlimited potential. 
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
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&lt;font color="#000000" face="Tahoma"&gt;
&lt;u1:p&gt;&amp;nbsp;&lt;/u1:p&gt;
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
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&lt;font color="#000000" face="Tahoma"&gt;&lt;span style="font-size: 14pt;"&gt;
&lt;u1:p&gt;&amp;nbsp;-------------------------------------------------------------------------------------------------------------------------&lt;/u1:p&gt;
&lt;/span&gt;
&lt;o:p&gt;&lt;/o:p&gt;
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&lt;/p&gt;
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&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;a name="15"&gt;fifteen:
the girl who was death&lt;/a&gt; 
&lt;br&gt;
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&lt;br&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="margin-right: 1.3pt; text-align: justify;"&gt;
&lt;img src="http://www.chrisgregory.org/blog/content/binary/Prisonersherlock.jpg" align="left" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;Following
the wildly different scenarios of the last two episodes, &lt;i style=""&gt;The Girl Who
Was Death &lt;/i&gt;takes us off on a mad ride in an entirely different direction. Although
the normal credit sequence is restored, we are plunged without explanation into a
very peculiar romp which turns out to be a ‘fairy tale’ that The Prisoner is telling
to some Village children. Although most episodes of &lt;i style=""&gt;The Prisoner&lt;/i&gt; include
some humorous content,&lt;i style=""&gt; The Girl &lt;/i&gt;is the only one which can be called
an outright comedy. &lt;span style=""&gt;&amp;nbsp;&lt;/span&gt;Although the episode takes place in
1960s 
&lt;st1:country-region w:st="on"&gt;
&lt;st1:place w:st="on"&gt;England&lt;/st1:place&gt;
&lt;/st1:country-region&gt;
, it has a stylised neo-Edwardian feel which recalls many episodes of the contemporary
Patrick MacNee-Diana Rigg era of &lt;i style=""&gt;The Avengers&lt;/i&gt;. Although we get a short
final scene with Number 2 and his assistant bemoaning the fact that The Prisoner has
‘given nothing away’ (Naturally his storytelling efforts are under surveillance),
this is clearly not a serious attempt by the Village to extract information. The episode
works as light relief in between the dark &lt;i style=""&gt;Living In Harmony &lt;/i&gt;and the
demanding theatrical-cinematic extravaganza of the concluding episodes. Writer Terence
Feely (who also wrote &lt;i style=""&gt;The Schizoid Man&lt;/i&gt;) had worked on early episodes
of &lt;i style=""&gt;The Avengers &lt;/i&gt;and had written for &lt;i style=""&gt;The Saint&lt;/i&gt;, &lt;i style=""&gt;Thunderbirds&lt;/i&gt; and
other popular series of the day. &lt;span style=""&gt;&amp;nbsp;&lt;/span&gt;Here he lets his imagination
fly as the episode moves through a range of very different locations in rapid succession.&lt;/font&gt;
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&lt;font color="#000000" face="Tahoma"&gt;T&lt;/font&gt;&lt;font face="Tahoma"&gt;&lt;img src="http://www.chrisgregory.org/blog/content/binary/girljustinelordhorse.jpg" align="right" border="0" vspace="10" hspace="10"&gt;&lt;/font&gt;&lt;font color="#000000" face="Tahoma"&gt;he
story is a kind of ‘boy’s own spy drama’, in which a nameless secret agent (played,
naturally, by McGoohan) is on the trail of a Schnipps, megalomaniac scientist who
plans to launch a rocket which will blow up 
&lt;st1:city w:st="on"&gt;
&lt;st1:place w:st="on"&gt;London&lt;/st1:place&gt;
&lt;/st1:city&gt;
. The ‘girl’ of the title is Schnipps’ daughter Sonia, a very stylish and sexy young
lady who is also a ruthless murderer. Much of the episode consists of her efforts
to despatch our hero. She does this in a series of colourful ways, firstly with an
exploding cricket ball, a poisoned pint of beer, a suffocation attempt in a Turkish
baths, an exploding radio in a Tunnel Of Love ride at a fairground. In each case he
maintains his cool and survives. The sequence in which he (very calmly) orders a long
succession of strong alcoholic drinks to make himself sick after the poisoning attempt
demonstrates McGoohan’s exquisite comic timing. He appears in various disguises, including
a full ‘deerstalker and sideburns’ Sherlock Holmes. Eventually he follows the girl
to an abandoned stock yard where he has to negotiate his way through an elaborate
series of death traps while being continually regaled by her seductive tones. Thinking
she has finished him off she takes off in a helicopter (which, improbably, he clings
to the bottom of to follow her) and lands in a field near the lighthouse where Schnipps
and his troops are based. Schnipps has a full blown ‘Napoleon complex’. He is dressed
as the Emperor himself and, having captured The Prisoner, explains to him his dastardly
plans to destroy London with the lighthouse (which is in reality a rocket) and divide
the country amongst his ‘marshals’. But The Prisoner has already disabled Schnipps’
soldiers’ weapons and he escapes, leaving the lighthouse (with Schnipps and Sonia
inside it) to blow up. &lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="margin-right: 1.3pt; text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="margin-right: 1.3pt; text-align: justify;"&gt;
&lt;font face="Tahoma"&gt;&lt;img src="http://www.chrisgregory.org/blog/content/binary/prisonernapoleon.jpg" align="right" border="0" vspace="10" hspace="10"&gt;&lt;/font&gt;&lt;font color="#000000" face="Tahoma"&gt;The
episode manages to cram a great variety scenes into its forty eight minute time span,
so never letting its comic momentum slow down. David Tomblin’s direction is full of
surprising visual juxtapositions. The performance of Kenneth Griffith, a Welsh character
actor of considerable gravitas (who later made a name for himself as a leading documentary
film maker), as the megalomaniacal but dithering Schnipps, is a great comic turn and
Justine Lord as Sonia is suitably cool and stylish. &lt;span style=""&gt;&amp;nbsp;&lt;/span&gt;To
some extent the episode is a kind of tribute to its stable mate &lt;i style=""&gt;The Avengers&lt;/i&gt;,
but it takes all that show’s comic elements and exaggerates them wildly. There is
no doubt that McGoohan and Tomblin are purely engaging in some fun here, but the exercise
is carried off with considerable panache, demonstrating again that the basic scenario
of &lt;i style=""&gt;The Prisoner &lt;/i&gt;could effectively be adapted into a range of different
genres. That ‘Schnipps’ and ‘Sonia’ later turn out to be Number 2 and his assistant
in ‘real life’ shows that The Prisoner is still cocking a snook at the Village authorities.
As the episode ends he stares into the camera with a twinkle in his eye and whispers &lt;i style=""&gt;…Good
night children… everywhere…&lt;/i&gt; the famous end-catchphrase of the BBC’s &lt;i style=""&gt;Children’s
Hour&lt;/i&gt;. &lt;/font&gt;
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&lt;/p&gt;
&lt;br&gt;
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&lt;font color="#000000" face="Tahoma"&gt;It can be argued that to some extent the elements
present in &lt;i style=""&gt;The Girl Who Was Death &lt;/i&gt;prepare us for what happens in the
final two episodes. The ‘lighthouse that is a rocket’ presages the ending of &lt;i style=""&gt;Fall
Out&lt;/i&gt; (in which 
&lt;st1:place w:st="on"&gt;
&lt;st1:city w:st="on"&gt;Griffith&lt;/st1:city&gt;
&lt;/st1:place&gt;
reappears in a more serious role) and the theme of childhood will be the major one
in the next episode, &lt;i style=""&gt;Once Upon A Time&lt;/i&gt;. Along with &lt;i style=""&gt;Do Not
Forsake Me, Oh My Darling &lt;/i&gt;and &lt;i style=""&gt;Living In Harmony&lt;/i&gt;, the audience
should be prepared (if they are not already) for a very unconventional ending to the
series. Yet McGoohan was about to unleash two episodes of an unsuspecting public which
were to take not only &lt;i style=""&gt;The Prisoner &lt;/i&gt;but the medium of TV drama itself
into unknown, unheard of regions…&lt;/font&gt;
&lt;/p&gt;
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&lt;font color="#000000" face="Tahoma"&gt;&lt;span style="font-family: Tahoma; font-size: 18pt;" lang="EN-US"&gt;&lt;font size="6"&gt;&lt;b&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;a name="16"&gt;sixteen:
once upon a time&lt;/a&gt;&lt;/b&gt;&lt;/font&gt;&lt;/span&gt;&lt;/font&gt;
&lt;br&gt;
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&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;img src="http://www.chrisgregory.org/blog/content/binary/barsonce.jpg" align="left" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;In
order to properly gauge the impact of its iconoclastic concluding episodes, it is
important to remember that &lt;i style=""&gt;The Prisoner &lt;/i&gt;was a mass audience show which
included many of the typical conventions of slick 1960s TV action-adventure series.
There are highly stylised fight scenes and car chases (accompanied by dramatic theme
music) and the episodes, for all their groundbreaking thematic concerns, tend to follow
a formulaic structure. Although the protagonist does not necessarily ‘win’ each conflict
(as he would in &lt;i style=""&gt;Perry Mason &lt;/i&gt;or &lt;i style=""&gt;The Avengers&lt;/i&gt;) each
of the first thirteen episodes returns us at the end to the familiar scenario of the
Village. Viewers could therefore ‘pick up’ on a series at any point in its transmission.
The distinctive iconography of &lt;i style=""&gt;The Prisoner &lt;/i&gt;- the penny farthing,
the midget butler, the bizarre costumes and &lt;i style=""&gt;that &lt;/i&gt;‘weird balloon’ -
was another source of attraction for the mass audience. Then there was the presence
of McGoohan himself, whose ‘action persona’ attracted male viewers and whose apparent
indifference to ‘romance’ made him a figure of fascination and fantasy for female
fans. But what most attracted viewers to &lt;i style=""&gt;The Prisoner, &lt;/i&gt;and ‘hooked’
them into following it week by week, was its building series of enigmas. Right from
the beginning (as we see in the credit sequence) it had posed a series of questions
which, as yet, we still had no answer to. &lt;i style=""&gt;Who&lt;/i&gt; ran the Village? &lt;i style=""&gt;Where&lt;/i&gt; was
the Village? &lt;i style=""&gt;What &lt;/i&gt;on earth was ‘Rover’, the strange balloon - like
guardian of the Village?&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;&lt;i style=""&gt;Why&lt;/i&gt; did The Prisoner
resign? &lt;i style=""&gt;Would &lt;/i&gt;he manage to escape and if so, &lt;i style=""&gt;how?&lt;/i&gt; And,
perhaps most pressingly of all by now, &lt;i style=""&gt;Who&lt;/i&gt; was Number 1?&lt;/font&gt;
&lt;/p&gt;
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&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
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&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;It’s important to remember that the mass 1960s
TV audience was very attuned to contemporary ‘secret agent’ dramas. The 1960s was,
after all, the height of the Cold War and the threat of world wide nuclear war was
omnipresent throughout the decade, even after the 1962 Cuban Missile Crisis had abated.
Popular books, films and TV series about spies were hugely popular, ranging from John
Le Carre’s cynically realistic and morally ambiguous novels such as &lt;i style=""&gt;The
Spy Who Came In From The &lt;/i&gt;Cold (1963) and &lt;i style=""&gt;The Looking Glass War &lt;/i&gt;(1965)
to the spoof American series &lt;i style=""&gt;Get Smart &lt;/i&gt;&lt;span style=""&gt;&amp;nbsp;&lt;/span&gt;(1965-67).
In 
&lt;st1:place w:st="on"&gt;
&lt;st1:country-region w:st="on"&gt;Britain&lt;/st1:country-region&gt;
&lt;/st1:place&gt;
&lt;i style=""&gt;Danger Man&lt;/i&gt;, &lt;i style=""&gt;The Avengers&lt;/i&gt; and &lt;i style=""&gt;Man In A
Suitcase&lt;/i&gt; were extremely popular TV series and of course the James Bond films,
beginning with &lt;i style=""&gt;Dr. No &lt;/i&gt;in 1963&lt;i style=""&gt; &lt;/i&gt;were massive world wide
successes. With the existence of the real Cold War making such stories rather politically
sensitive there was a tendency for the hero figure to discover that his enemies were
not in fact the Soviets but a ‘third force’ (often led by a crazed megalomaniac) intent
on world conquest. The epitome of such villainous figures was Ernst Stavro Blofeld,
who featured in the Bond film &lt;i style=""&gt;Thunderball &lt;/i&gt;as the head of ‘Spectre’,
one such ‘third force’. By the time of the final episodes of &lt;i style=""&gt;The Prisoner &lt;/i&gt;it
was already pretty clear that the Village was some kind of ‘third force’ whose its
powers on a world wide scale seemed to be extensive. &lt;span style=""&gt;&amp;nbsp;&lt;/span&gt;Thus,
it was natural for many of the audience to assume that the shadowy figure of ‘Number
1’ might be some cat-stroking power-crazed figure like Blofeld, bent on world domination.
There is little doubt that McGoohan deliberately played upon such expectations. Yet
in fact, until he wrote the final episodes, even he himself did not know who ‘Number
1’ was.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Those who expected a conventionally ‘satisfying’
answer to the question of who the leader of the Village was (not to mention all those
other questions) to be delivered were to be sorely disappointed. &lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
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&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;img src="http://www.chrisgregory.org/blog/content/binary/mcgoohanonce.jpg" align="right" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;Instead,
we are presented with two episodes which break all the rules and conventions of popular
TV series and take us into the realms of absurdist drama, psychological and philosophical
symbolism and ‘psychedelic’ fantasy. Both are written and directed by McGoohan and
demonstrate his great abilities as a theatrical writer and a cinematic artist, as
well as his tremendous range as an actor. &lt;i style=""&gt;Once Upon A Time &lt;/i&gt;is a theatrical
tour de force, quite explicitly based around Shakespeare’s ‘Seven Ages of Man’ speech
from &lt;i style=""&gt;As You Like It&lt;/i&gt; and heavily influenced in its form by Pinter and
Beckett’s dramatic techniques, especially the veiled threats of violence implicit
in Pinter’s dialogue and Beckett’s absurdist exchanges. The story also has a definite
Oedipal theme. Most of the action takes place in ‘the Embryo Room’, which exists in
the ‘bowels’ of the Village somewhere beneath the Green Dome and is set up like a
minimalist piece of ‘in the round’ stagecraft. Here Number 2 engages with The Prisoner
in a procedure called ‘Degree Absolute’, a psychological ‘duel to the death’- a kind
of last resort for the Village authorities who have continually failed to ‘break’
him. Leo McKern, who played Number 2 in &lt;i style=""&gt;The Chimes Of Big Ben,&lt;/i&gt; is
recalled for this ultimate challenge. As before, The Prisoner himself is heavily drugged
(and probably ‘brainwashed’ by the mysterious Village ‘mind machines’ like the overhead
light in his apartment which descends down upon him). He is regressed to childhood
and taken through a series of ‘test’ situations which simulate those of a journey
through life. Because of his drugged, infantilised state he accepts the ‘theatrical’
minimalism of the ‘stage set’ as real. Number 2 plays a series of authority figures
- father, schoolmaster, employer, interrogator… &lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
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&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;img src="http://www.chrisgregory.org/blog/content/binary/onceuponschool.jpg" align="right" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;The
encounters between the two are intended to break The Prisoner’s resistance and make
him conform to the ‘paternal’ authority of the Village; to identify in his childhood
identity the core of his rebelliousness and to change and co-opt it. In order to achieve
this, various scenarios are enacted. In the beginning The Prisoner is a small child,
licking an ice cream. Then Number 2 is his schoolmaster, threatening him with the
punishment of ‘Six of The Best’. Later were see him at graduation day, being rewarded
for his efforts. Number 2 plays his employer, whispering to him that he has been selected
for ‘top secret’ work. He also plays his sports coach, goading him in a boxing batch
and later a Judge with The Prisoner as a defendant in a road accident case and a Nazi
interrogator with The Prisoner as a captured World War Two airman. The exchanges are
characterised by a number of absurdist single word dialogues, moments of extreme violence
(with the ever-present silent butler intervening at one point when The Prisoner attacks
Number 2 and pins him to the floor) and ever more desperate attempts by Number 2 to
force The Prisoner to tell him why he resigned. &lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;img src="http://www.chrisgregory.org/blog/content/binary/mckernkillonce.jpg" align="left" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;Gradually
the power balance between the two men changes as The Prisoner grows more and more
into his real adult self. We get a strong sense that Number 2 has been prepared to
undergo the same psychological ‘brainwashing’ as The Prisoner in order to take part
in this ‘ultimate experiment’. As the episode nears its close The Prisoner begins
to get the upper hand and the ‘Degree Absolute’ clock begins to run out of time.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Finally
Number 2 realises he has lost and, now ‘imprisoned’ by The Prisoner behind the bars
of the ‘self contained vehicle’ at one end of the ‘stage set’ he hears the words ‘DIE
SIX DIE!’ being repeated and collapses, apparently deceased.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;The
Village Controller arrives and promises to take The Prisoner to Number 1. &lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;&lt;i style=""&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/i&gt;&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;img src="http://www.chrisgregory.org/blog/content/binary/mckernjudge.jpg" align="left" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;&lt;i style=""&gt;Once
Upon A Time &lt;/i&gt;takes the audience through a series of intense psychological states.
The Village’s attempt to ‘get inside The Prisoner’s head’ is its most thorough yet,
but even when reduced to a child like state The Prisoner still has an implicit sense
of what is ‘secret’. All through the series the successive Number 2s had been obsessed
with the notion of trying to find out why The Prisoner resigned from his job. This
has becomes a potential symbolic ‘breaking point’. If he gives them this information,
they feel, his further ‘confessions’ will follow. The Village’s intention has always
been to try to win him over to their side, so that his talents can be put to their
use. This struggle symbolises that way in which society attempts to force individuals
to conform to its norms’. McGoohan himself is playing a game with the viewers, challenging
them to see beyond the obvious. Here &lt;i style=""&gt;The Prisoner &lt;/i&gt;transcends its own
status as a socio-political allegory and begins to enter the realm of the spiritual
and the transcendent. The Prisoner here becomes an ‘everyman’ figure being taken through
the stages of life and being confronted with an invasive evil spirit - some might
call it ‘Satan’ perhaps, but certainly it is a stealer of souls. His struggle to keep
his ‘secrets’ represents any individual’s battle to maintain their essential self
worth against the external forces which continually seek to destroy it.&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;And yet… The Prisoner’s supposed triumph may be
nothing more than an illusion, a façade created by the Village to give him the impression
he has ‘won’ the battle. After all, it is they who have defined the terms of the conflict.
When he sees Number 2 die his face shows no triumph, only a grim anger.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;There
seems little doubt that, in the course of the mental and physical struggle, the two
combatants have seen much of themselves in each other. Number 2 is, after all, also
a Prisoner. As, the series now suggests, are we all…&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;img src="http://www.chrisgregory.org/blog/content/binary/butlercontrolleronce.jpg" align="right" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;
&lt;br&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;But the question remains to be answered: &lt;span style=""&gt;&amp;nbsp;&lt;/span&gt;Of
whom or what are we a Prisoner of? What is the force that holds us all down, stops
us realising our full potential? Who is it that wants to steal our souls in exchange
for material wealth and comfort? Who, indeed, is Number 1?&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;It is worth bearing in mind the oft-repeated Village
slogan here: &lt;i style=""&gt;…Questions are a burden to others. Answers a prison for one’s
self…&lt;/i&gt;&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/p&gt;
&lt;br&gt;
&lt;font color="#000000"&gt;--------------------------------------------------------------------------------------------------------------------------&lt;br&gt;
&lt;br&gt;
&lt;/font&gt;&lt;font color="#000000" face="Tahoma"&gt;&lt;span style="font-family: Tahoma; font-size: 18pt;" lang="EN-US"&gt;&lt;font size="6"&gt;&lt;b&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;
&amp;nbsp;&amp;nbsp; &lt;a name="17"&gt;seventeen: fall out&lt;/a&gt;&lt;/b&gt;&lt;/font&gt;&lt;/span&gt;&lt;/font&gt;
&lt;br&gt;
&lt;font color="#000000" face="Tahoma"&gt;&lt;i style=""&gt;&lt;span style=""&gt;&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;/font&gt;
&lt;br&gt;
&lt;font color="#000000" face="Tahoma"&gt;&lt;i style=""&gt;&lt;span style=""&gt;&lt;/span&gt;&lt;/i&gt;&lt;/font&gt;&lt;font color="#000000"&gt;&lt;font face="Tahoma"&gt;&lt;i&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/i&gt;&lt;/font&gt;&lt;/font&gt;&lt;font color="#000000" face="Tahoma"&gt;&lt;i style=""&gt;Nothing
you can do that can’t be done….&lt;/i&gt;&lt;b style=""&gt;
&lt;o:p&gt;&lt;/o:p&gt;
&lt;/b&gt;&lt;/font&gt; 
&lt;p class="MsoNormal"&gt;
&lt;font color="#000000" face="Tahoma"&gt;&lt;i style=""&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/i&gt;&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;
&lt;br&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;
&lt;br&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;And so, finally, we get all the answers (or do
we?) The Prisoner escapes (Or does he?) and triumphs over his captors (Or does he?)
And, yes, he finds out who Number I is (Or does he?) &lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;img src="http://www.chrisgregory.org/blog/content/binary/prisspeech.jpg" align="left" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;
&lt;br&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;Does &lt;i style=""&gt;Fall Out &lt;/i&gt;depict a resolution
to the enigmas posed by &lt;i style=""&gt;The Prisoner &lt;/i&gt;or is it itself a further enigma,
an extended joke at the expense of the audience or does it reveal fundamental truths
about the modern condition?&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;
&lt;br&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;The neckbone, certainly, is connected to the headbone…&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;With the extraordinary final episode Patrick McGoohan
pushes the scope of &lt;i style=""&gt;The Prisoner &lt;/i&gt;to the furthest reaches of his imagination. &lt;i style=""&gt;Fall
Out &lt;/i&gt;is a triumph of instinctive art, composed in a solitary continuous frenzy
by McGoohan. It defies every dramatic convention established in the history of television.
By then, he could do what he liked.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;The series had been
cancelled anyway. So… what the hell?... &lt;span style=""&gt;&amp;nbsp;&lt;/span&gt;He had now assumed
full authorial control. &lt;i style=""&gt;Fall Out &lt;/i&gt;is a kind of spontaneous composition,
written in the same kind of spirit as Kerouac’s &lt;i style=""&gt;On The Road&lt;/i&gt;, Ginsberg’s &lt;i style=""&gt;Howl&lt;/i&gt;&lt;i style=""&gt;A
Day In The Life&lt;/i&gt;. It is a kind of howl of protest against rational logic, a summation
of the spirit of the times (1967-68) when ‘revolution’ was certainly in the air. Its
first airing was an iconoclastic moment, as important in the history of televisual
art as the first performance of Stravinsky’s &lt;i style=""&gt;Rite Of Spring&lt;/i&gt; was to
modern classical music or Bob Dylan’s 1966 performance of &lt;i style=""&gt;Like A Rolling
Stone &lt;/i&gt;at Manchester Free Trade Hall in response to the audience cry of “Judas!”
was to modern rock and roll. Of course they booed, they howled in protest. McGoohan
himself claimed he was ‘hounded’ out of the country after the episode was shown. The
tabloid newspapers joined in the ‘protest’ against this ‘rubbish’ he had foisted on
us. He never worked in 
&lt;st1:country-region w:st="on"&gt;
&lt;st1:place w:st="on"&gt;Britain&lt;/st1:place&gt;
&lt;/st1:country-region&gt;
again. But here, as in those other moments when the artist faces the derision of the
audience, McGoohan delivers his most powerful and imaginative demonstration of the
potential of his medium as an art form. He lays down a gauntlet few have ever tried
to pick up. or The Beatles’ &lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;And the thighbone’s connected to the shoulder
bone….&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;img src="http://www.chrisgregory.org/blog/content/binary/prisonerchair.jpg" align="right" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;After
his triumph in &lt;i style=""&gt;Once Upon A Time &lt;/i&gt;The Prisoner is escorted intro a large
underground chamber. As he walks through the subterranean passageways a jukebox plays
The Beatles’ psychedelic anthem &lt;i style=""&gt;All You Need Is Love&lt;/i&gt;. On reaching
the chamber he is told that soon he will be introduced to Number 1 but that first
‘certain formalities’ have to be fulfilled. He sits quietly in a throne-like chair,
saying little, a detached smile on his face, and watches the ‘trial’ of two ‘examples
of revolt’: first, a young man, Number 48, dressed like an early hippie in flowery
shirt and top hat and secondly, Number 2, who is, by some mysterious process, brought
back from the dead. He then is escorted to meet Number 1, who though he glimpses only
briefly turns out to be &lt;i style=""&gt;himself&lt;/i&gt;, or at least an evil, leering version
of himself.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Then, with the help of Number 2, Number 48
and the butler, he attacks the guards and in the confusion escapes from the Village.
A rocket rises from the Green Dome, presumably containing Number 1. The Prisoner and
his compatriots escape in the self contained vehicle featured in &lt;i style=""&gt;Once
Upon A Time&lt;/i&gt;. Soon, having dropped Number 48 on the way, they are on the road to 
&lt;st1:city w:st="on"&gt;
&lt;st1:place w:st="on"&gt;London&lt;/st1:place&gt;
&lt;/st1:city&gt;
. When they arrive Number 2 returns to what was obviously his previous position, in
the Houses of Parliament. The Prisoner, accompanied by the butler, stands surveying
the scene. In the final scenes we see him back in his car in a repeat of the first
scene of the credit sequence, driving at great speed towards us. The bars slam in
front of his face.&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;img src="http://www.chrisgregory.org/blog/content/binary/kannersinging.jpg" align="left" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;McGoohan
himself is, oddly, mostly an observer. He has very few lines in the entire episode.
The main dramatic energy is supplied by three other actors. The returning Alexis Kanner
gives another mesmeric performance as Number 48, involving his rendition of the old
spiritual ‘Dry Bones’ which (in a surreal ‘Hollywood musical’ moment) the entire cast
of judge and jury join in with. Leo McKern plays a newly ‘liberated’ Number 2 no longer
in thrall to his masters and Kenneth Griffith (Schnipps in &lt;i style=""&gt;The Girl Who
Was Death&lt;/i&gt;) plays The Judge, who presides over the ‘trial’ scene. This scene is
given a very strange edge by the fact that the jurors are wearing white robes with
half-black/half-white animal masks covering their faces. When the Judge speaks they
all bang their fists down in unison and when The Prisoner tries to speak they all
shout him down by talking very loudly at once. The Prisoner is told he can ‘lead them
or go’ and, naturally, chooses to accept his passport and a large wad of cash before
being introduced to Number 1.&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;img src="http://www.chrisgregory.org/blog/content/binary/numberonerip.jpg" align="left" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;All
through this scene, a large rocket with a kind of prominent winking ‘eye’ (from which
steam emanates) can be seen. This is where, by way of a spiral staircase, The Prisoner
goes to meet Number 1, who stands at the controls of the rocket. When Number 12 turns
round he is wearing a hood. The Prisoner pulls this back to reveal a monkey mask.
The Prisoner rips this off and there, for a split second, he sees his own face. Number
1 runs away, laughing demonically. &lt;span style=""&gt;&amp;nbsp;&lt;/span&gt;This is clearly the
crucial moment - the final revelation of the entire series. Yet it is presented in
such an offhand way that the casual viewer could easily miss it. And there were no
domestic VCRs in 1968 to wind back the action…&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;So not
only does &lt;/font&gt;&lt;img src="http://www.chrisgregory.org/blog/content/binary/numberonemonkey.jpg" align="right" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;McGoohan
make the final revelation of the identity of&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Number 1
completely bizarre and logic-defying, he also forces us to rub our eyes and try to
believe that we really saw &lt;i style=""&gt;that&lt;/i&gt;… No cat-stroking megalomaniac. No
new Hitler about to take over the world. When The Prisoner finally looks into the
face of the one who controls everything, when he tries to reveal who the source of
all this evil is, he sees only himself. But only for long enough so that he, and we,
can question the entire thing. Is this real? Is this a dream, or a hallucination?&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;Has
the entire episode been yet another set up? Is it really possible that that voice
on the end of the big red phone all through the series has been none other than The
Prisoner himself? Is &lt;i style=""&gt;that&lt;/i&gt; why there were so many instructions ‘not
to damage the tissue’? So, in that case, is he really a Prisoner at a&lt;/font&gt;&lt;img src="http://www.chrisgregory.org/blog/content/binary/numberoneunmasked.jpg" align="left" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;ll?
Is &lt;i style=""&gt;any&lt;/i&gt; of what we have seen in the last seventeen weeks real?&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;&lt;i style=""&gt;Just
what kind of bloody game has that McGoohan been playing with us?&lt;o:p&gt;&lt;/o:p&gt;
&lt;/i&gt;&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;&lt;i style=""&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/i&gt;&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;&lt;i style=""&gt;
&lt;br&gt;
&lt;/i&gt;&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;&lt;i style=""&gt;Fall Out &lt;/i&gt;proceeds with a kind
of mad, relentless, logic. The figures behind the animal masks are like the TV audience
itself, a Greek chorus baying for blood or shouting in agreement at the raising of
a gavel or the holding up of a hand. They are the forces of unthinking conformity,
those who obey unquestioningly, those whose souls have truly been stolen. The Village
itself is a kind of vision of hell, or perhaps purgatory, where soulless minions mindlessly
do their masters’ bidding. And outside the Village is the real world. To reach London
The Prisoner no longer has to sail the oceans or be transported in aeroplanes. Because
the Village is just down the road. The Village is round the corner. The Village, ultimately,
is in our own heads. We are all Number 1, the ‘one’ who must be ‘looked after’.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;We
must not ‘damage the tissue’. As the butler enters The Prisoner’s house in the closing
scenes the door opens automatically, just like it does in The Village.&lt;span style=""&gt;&amp;nbsp; &lt;/span&gt;And
as The Prisoner rips off that monkey mask to reveal his own face staring back at him,
we see the final bars from the end of each episode crashing down in front of us as
a voice calls out &lt;i style=""&gt;….I! ….I!....I!.... &lt;/i&gt;&lt;span style=""&gt;&amp;nbsp;&lt;/span&gt;and
‘I’ is ‘1’ and ‘1’ is ‘I’ and (to paraphrase John Lennon) ‘we are all together’. &lt;span style=""&gt;&amp;nbsp;&lt;/span&gt;&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;
&lt;o:p&gt;&amp;nbsp;&lt;/o:p&gt;
&lt;/font&gt;
&lt;/p&gt;
&lt;p class="MsoNormal" style="text-align: justify;"&gt;
&lt;font color="#000000" face="Tahoma"&gt;&lt;span style=""&gt;&amp;nbsp;&lt;/span&gt;However one might
interpret the final episode of &lt;i style=""&gt;The Prisoner&lt;/i&gt;, it seems to be clear
that McGoohan is giving a message of individual responsibility. In allegorical terms,
we all live in the Village. We are all Prisoners. In &lt;i style=""&gt;Fall Out &lt;/i&gt;McGoohan
asks us the F&lt;/font&gt;&lt;img src="http://www.chrisgregory.org/blog/content/binary/youthrebel.jpg" align="left" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;inal
Question of so many he has asked us throughout the series. ‘How far’ he asks us ‘are
we prepared to go to be free? ’ In &lt;i style=""&gt;Fall Out &lt;/i&gt;&lt;span style=""&gt;&amp;nbsp;&lt;/span&gt;he
stages a ‘revolution’ in which the voice of youth, the voice of the establishment
and his own voice join together in the struggle for freedom. Today we live in a world
in which - as the series prophesised - technology would give our ‘masters’ the means
to control us not by brute force but by subtle and all-embracing forms of social control.
In the Post 9/11 world, where governments use the fear of terrorism and the technology
of computerisation to attempt to gain more and more control over each individual citizen, &lt;i style=""&gt;The
Prisoner &lt;/i&gt;is even more relevant than it was when it was made over forty years ago.
And, though &lt;i style=""&gt;Fall Out &lt;/i&gt;was made during and was clearly influenced by,
the ‘psychedelic’ era of the late 1960s, the message of individual responsibility
it sends out is no ‘hippie dippie’ fantasy. Despite its fantastical setting, it presents
us with the hardest and harshest of truths. If we want to sit back and acquiesce to
the creation of a new &lt;/font&gt;&lt;img src="http://www.chrisgregory.org/blog/content/binary/numberonerocket.jpg" align="right" border="0" vspace="10" hspace="10"&gt;&lt;font color="#000000" face="Tahoma"&gt;totalitarianism,
we can just let it happen. We can be, as The Prisoner describes the Villagers, &lt;i style=""&gt;…a
row of cabbages… &lt;/i&gt;The only way to change things is to change ourselves, to take
full and rational control, to fight the oppression with our own will power (even if
we are declared ‘unmutual’). But first we need to overcome that soothing voice in
our ears that is forever telling us not to fight back, to acquiesce to the inevitable.
Now we know who that voice belongs to. It is the voice of Number 1… &lt;/font&gt;
&lt;/p&gt;
&lt;br&gt;
&lt;br&gt;
-------------------------------------------------------------------------------------------------------------&lt;br&gt;
&lt;br&gt;
BE SEEING YOU: DECODING THE PRISONER can be obtained through Amazon &lt;a href="http://www.amazon.co.uk/gp/shops/storefront/index.html?ie=UTF8&amp;amp;marketplaceID=A1F83G8C2ARO7P&amp;amp;sellerID=A2JUMBGZKDC97D"&gt;HERE&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
---------------------------------------------------------------------------------------------------------&lt;br&gt;
&lt;br&gt;
&lt;i&gt;I'm always happy to receive any feedback on my writing.&amp;nbsp; 
&lt;br&gt;
Email me at &lt;a href="http://"&gt;chris@chrisgregory.org &lt;/a&gt;&lt;/i&gt;
&lt;br&gt;
&lt;br&gt;
----------------------------------------------------------------------------------------------------------&lt;br&gt;
Copyright of &lt;i&gt;The Prisoner&lt;/i&gt; and all its associated plots, scripts, etc. are all
the 
&lt;br&gt;
property of Carlton International Media Ltd. No breach of copyright is intended&lt;br&gt;
&lt;br&gt;
----------------------------------------------------------------------------&lt;br&gt;
&lt;font color="#000000" face="Tahoma" size="4"&gt;
&lt;br&gt;
LINKS TO PRISONER SITES &lt;/font&gt;:&lt;br&gt;
&lt;br&gt;
THE PRISONER ONLINE&lt;br&gt;
Lots of interesting stuff on new and old series&lt;br&gt;
&lt;a href="http://www.theprisoneronline.com/"&gt;http://www.theprisoneronline.com/&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
'SIX OF ONE' PRISONER APPRECIATION SOCIETY WEBSITES: 
&lt;br&gt;
This is the most active &lt;i&gt;Prisoner&lt;/i&gt; fan organisation.&lt;br&gt;
&lt;a href="http://www.sixofone.co.uk"&gt;www.sixofone.co.uk&lt;/a&gt;
&lt;br&gt;
&lt;a href="http://www.ThePrisonerAppreciationSociety.com"&gt;www.ThePrisonerAppreciationSociety.com&lt;/a&gt; 
&lt;br&gt;
&lt;a href="http://www.sixofone.org.uk"&gt;www.sixofone.org.uk&lt;/a&gt;
&lt;br&gt;
&lt;a href="http://www.the-village-shop.fsnet.co.uk"&gt;&lt;/a&gt;&lt;a href="http://www.portmeiricon.com"&gt;www.portmeiricon.com&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
&lt;a temp_href="http://&amp;lt;a href=&amp;quot;http://www.anorakzone.com/prisoner/&amp;quot; target=&amp;quot;anywhere&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;IMG HEIGHT=&amp;quot;90&amp;quot; WIDTH=&amp;quot;216&amp;quot; SRC=&amp;quot;http://www.anorakzone.com/prisoner/prisonerbanner.jpg&amp;quot; BORDER=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/center&amp;gt;" href="http://%3Ca%20href=%22http://www.anorakzone.com/prisoner/%22%20target=%22anywhere%22%3E%3Ccenter%3E%3CIMG%20HEIGHT=%2290%22%20WIDTH=%22216%22%20SRC=%22http://www.anorakzone.com/prisoner/prisonerbanner.jpg%22%20BORDER=%220%22%3E%3C/a%3E%3C/center%3E"&gt;THE
ANORAK ZONE: GUIDE TO THE PRISONER&lt;/a&gt;
&lt;br&gt;
&lt;a temp_href="http://&amp;lt;a href=&amp;quot;http://www.anorakzone.com/prisoner/&amp;quot; target=&amp;quot;anywhere&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&amp;lt;IMG HEIGHT=&amp;quot;90&amp;quot; WIDTH=&amp;quot;216&amp;quot; SRC=&amp;quot;http://www.anorakzone.com/prisoner/prisonerbanner.jpg&amp;quot; BORDER=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;/a&amp;gt;&amp;lt;/center&amp;gt;" href="http://%3Ca%20href=%22http://www.anorakzone.com/prisoner/%22%20target=%22anywhere%22%3E%3Ccenter%3E%3CIMG%20HEIGHT=%2290%22%20WIDTH=%22216%22%20SRC=%22http://www.anorakzone.com/prisoner/prisonerbanner.jpg%22%20BORDER=%220%22%3E%3C/a%3E%3C/center%3E"&gt;&lt;/a&gt;&lt;a href="http://www.anorakzone.com/prisoner/"&gt;http://www.anorakzone.com/prisoner/&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
'THE PRISONER 6' WEBSITE 
&lt;br&gt;
A fairly new site with some info/previews about the new series&lt;br&gt;
&lt;a href="http://www.the-prisoner-6.freeserve.co.uk"&gt;www.the-prisoner-6.freeserve.co.uk&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
PORTMEIRION WEBSITE 
&lt;br&gt;
The website about the original location of &lt;i&gt;The Prisoner&lt;/i&gt;
&lt;br&gt;
&lt;a href="http://www.portmeirion-history.co.uk"&gt;www.portmeirion-history.co.uk&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
FRENCH PRISONER WEBSITE 
&lt;br&gt;
&lt;a href="http://www.leprisonnier.net"&gt;www.leprisonnier.net&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
GERMAN PRISONER WEBSITE 
&lt;br&gt;
&lt;a href="http://www.match-cut.de"&gt;www.match-cut.de&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
DANGER MAN WEBSITE&lt;br&gt;
&lt;a href="http://www.dangerman.org.uk"&gt;www.dangerman.org.uk&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
TAUSPACE SCI FI AND FANTASY SITE&lt;br&gt;
Some links to various scifi and cult websites&lt;br&gt;
&lt;a href="http://myweb.tiscali.co.uk/tauspace/fantasy/intro.htm"&gt;http://myweb.tiscali.co.uk/tauspace/fantasy/intro.htm&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
NEW SERIES WEBSITE 
&lt;br&gt;
&lt;a href="http://blogs.amctv.com/the-prisoner"&gt;http://blogs.amctv.com/the-prisoner&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
THE UNMUTUAL&lt;br&gt;
'Alternative' Prisoner fan club site 
&lt;br&gt;
&lt;a href="http://theunmutual.co.uk/"&gt;http://theunmutual.co.uk/&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
BBC PRISONER WEBSITE&lt;br&gt;
&lt;a href="http://www.bbc.co.uk/bbcfour/cinema/features/the-prisoner.shtml"&gt;http://www.bbc.co.uk/bbcfour/cinema/features/the-prisoner.shtml&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
THE PRISONER ON TWITTER&lt;br&gt;
&lt;a href="https://twitter.com/PrisonerOnline"&gt;https://twitter.com/PrisonerOnline&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
THE PRISONER ON FACEBOOK&lt;br&gt;
&lt;a href="http://www.facebook.com/pages/The-Prisoner-2009/43699677062?ref=search"&gt;http://www.facebook.com/pages/The-Prisoner-2009/43699677062?ref=search&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
THE PRISONER ON WIKIPEDIA&lt;br&gt;
&lt;a href="http://en.wikipedia.org/wiki/The_Prisoner"&gt;http://en.wikipedia.org/wiki/The_Prisoner&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
DVD OUTSIDER&lt;br&gt;
Interesting article&lt;br&gt;
&lt;a href="http://www.dvdoutsider.co.uk/articles/articles/p/prisoner2.html"&gt;http://www.dvdoutsider.co.uk/articles/articles/p/prisoner2.html&lt;/a&gt;
&lt;br&gt;
&lt;br&gt;
&lt;img width="0" height="0" src="http://www.chrisgregory.org/blog/aggbug.ashx?id=8001ded0-2bb7-4529-a0cf-4835246c9c46" /&gt;</description>
      <comments>http://www.chrisgregory.org/blog/CommentView,guid,8001ded0-2bb7-4529-a0cf-4835246c9c46.aspx</comments>
      <category>The Prisoner Episode By Episode</category>
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